/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From dev/ppb_audio_input_dev.idl modified Thu Dec 12 15:35:39 2013. */ #ifndef PPAPI_C_DEV_PPB_AUDIO_INPUT_DEV_H_ #define PPAPI_C_DEV_PPB_AUDIO_INPUT_DEV_H_ #include "ppapi/c/dev/ppb_device_ref_dev.h" #include "ppapi/c/pp_array_output.h" #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_completion_callback.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #include "ppapi/c/pp_time.h" #define PPB_AUDIO_INPUT_DEV_INTERFACE_0_3 "PPB_AudioInput(Dev);0.3" #define PPB_AUDIO_INPUT_DEV_INTERFACE_0_4 "PPB_AudioInput(Dev);0.4" #define PPB_AUDIO_INPUT_DEV_INTERFACE PPB_AUDIO_INPUT_DEV_INTERFACE_0_4 /** * @file * This file defines the <code>PPB_AudioInput_Dev</code> interface, which * provides realtime audio input capture. */ /** * @addtogroup Typedefs * @{ */ /** * <code>PPB_AudioInput_Callback</code> defines the type of an audio callback * function used to provide the audio buffer with data. This callback will be * called on a separate thread from the creation thread. * * @param[in] sample_buffer A buffer providing audio input data. * @param[in] buffer_size_in_bytes The size of the buffer in bytes. * @param[in] latency The time that has elapsed since the data was recorded. * @param[inout] user_data An opaque pointer that was passed into * <code>PPB_AudioInput_Dev.Open()</code>. */ typedef void (*PPB_AudioInput_Callback)(const void* sample_buffer, uint32_t buffer_size_in_bytes, PP_TimeDelta latency, void* user_data); typedef void (*PPB_AudioInput_Callback_0_3)(const void* sample_buffer, uint32_t buffer_size_in_bytes, void* user_data); /** * @} */ /** * @addtogroup Interfaces * @{ */ /** * The <code>PPB_AudioInput_Dev</code> interface contains pointers to several * functions for handling audio input resources. * * TODO(brettw) before moving out of dev, we need to resolve the issue of * the mismatch between the current audio config interface and this one. * * In particular, the params for input assume stereo, but this class takes * everything as mono. We either need to not use an audio config resource, or * add mono support. * * In addition, RecommendSampleFrameCount is completely wrong for audio input. * RecommendSampleFrameCount returns the frame count for the current * low-latency output device, which is likely inappropriate for a random input * device. We may want to move the "recommend" functions to the input or output * classes rather than the config. */ struct PPB_AudioInput_Dev_0_4 { /** * Creates an audio input resource. * * @param[in] instance A <code>PP_Instance</code> identifying one instance of * a module. * * @return A <code>PP_Resource</code> corresponding to an audio input resource * if successful, 0 if failed. */ PP_Resource (*Create)(PP_Instance instance); /** * Determines if the given resource is an audio input resource. * * @param[in] resource A <code>PP_Resource</code> containing a resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if the given * resource is an audio input resource, otherwise <code>PP_FALSE</code>. */ PP_Bool (*IsAudioInput)(PP_Resource resource); /** * Enumerates audio input devices. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * @param[in] output An output array which will receive * <code>PPB_DeviceRef_Dev</code> resources on success. Please note that the * ref count of those resources has already been increased by 1 for the * caller. * @param[in] callback A <code>PP_CompletionCallback</code> to run on * completion. * * @return An error code from <code>pp_errors.h</code>. */ int32_t (*EnumerateDevices)(PP_Resource audio_input, struct PP_ArrayOutput output, struct PP_CompletionCallback callback); /** * Requests device change notifications. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * @param[in] callback The callback to receive notifications. If not NULL, it * will be called once for the currently available devices, and then every * time the list of available devices changes. All calls will happen on the * same thread as the one on which MonitorDeviceChange() is called. It will * receive notifications until <code>audio_input</code> is destroyed or * <code>MonitorDeviceChange()</code> is called to set a new callback for * <code>audio_input</code>. You can pass NULL to cancel sending * notifications. * @param[inout] user_data An opaque pointer that will be passed to * <code>callback</code>. * * @return An error code from <code>pp_errors.h</code>. */ int32_t (*MonitorDeviceChange)(PP_Resource audio_input, PP_MonitorDeviceChangeCallback callback, void* user_data); /** * Opens an audio input device. No sound will be captured until * StartCapture() is called. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * @param[in] device_ref Identifies an audio input device. It could be one of * the resource in the array returned by EnumerateDevices(), or 0 which means * the default device. * @param[in] config A <code>PPB_AudioConfig</code> audio configuration * resource. * @param[in] audio_input_callback A <code>PPB_AudioInput_Callback</code> * function that will be called when data is available. * @param[inout] user_data An opaque pointer that will be passed into * <code>audio_input_callback</code>. * @param[in] callback A <code>PP_CompletionCallback</code> to run when this * open operation is completed. * * @return An error code from <code>pp_errors.h</code>. */ int32_t (*Open)(PP_Resource audio_input, PP_Resource device_ref, PP_Resource config, PPB_AudioInput_Callback audio_input_callback, void* user_data, struct PP_CompletionCallback callback); /** * Returns an audio config resource for the given audio input resource. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * * @return A <code>PP_Resource</code> containing the audio config resource if * successful. */ PP_Resource (*GetCurrentConfig)(PP_Resource audio_input); /** * Starts the capture of the audio input resource and begins periodically * calling the callback. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. * Also returns <code>PP_TRUE</code> (and is a no-op) if called while capture * is already started. */ PP_Bool (*StartCapture)(PP_Resource audio_input); /** * Stops the capture of the audio input resource. * * @param[in] audio_input A PP_Resource containing the audio input resource. * * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if * successful, otherwise <code>PP_FALSE</code>. * Also returns <code>PP_TRUE</code> (and is a no-op) if called while capture * is already stopped. If a buffer is being captured, StopCapture will block * until the call completes. */ PP_Bool (*StopCapture)(PP_Resource audio_input); /** * Closes the audio input device, and stops capturing if necessary. It is * not valid to call Open() again after a call to this method. * If an audio input resource is destroyed while a device is still open, then * it will be implicitly closed, so you are not required to call this method. * * @param[in] audio_input A <code>PP_Resource</code> corresponding to an audio * input resource. */ void (*Close)(PP_Resource audio_input); }; typedef struct PPB_AudioInput_Dev_0_4 PPB_AudioInput_Dev; struct PPB_AudioInput_Dev_0_3 { PP_Resource (*Create)(PP_Instance instance); PP_Bool (*IsAudioInput)(PP_Resource resource); int32_t (*EnumerateDevices)(PP_Resource audio_input, struct PP_ArrayOutput output, struct PP_CompletionCallback callback); int32_t (*MonitorDeviceChange)(PP_Resource audio_input, PP_MonitorDeviceChangeCallback callback, void* user_data); int32_t (*Open)(PP_Resource audio_input, PP_Resource device_ref, PP_Resource config, PPB_AudioInput_Callback_0_3 audio_input_callback, void* user_data, struct PP_CompletionCallback callback); PP_Resource (*GetCurrentConfig)(PP_Resource audio_input); PP_Bool (*StartCapture)(PP_Resource audio_input); PP_Bool (*StopCapture)(PP_Resource audio_input); void (*Close)(PP_Resource audio_input); }; /** * @} */ #endif /* PPAPI_C_DEV_PPB_AUDIO_INPUT_DEV_H_ */