root/ppapi/c/ppp_input_event.h

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INCLUDED FROM


/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

/* From ppp_input_event.idl modified Mon Dec 19 19:44:12 2011. */

#ifndef PPAPI_C_PPP_INPUT_EVENT_H_
#define PPAPI_C_PPP_INPUT_EVENT_H_

#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_macros.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"

#define PPP_INPUT_EVENT_INTERFACE_0_1 "PPP_InputEvent;0.1"
#define PPP_INPUT_EVENT_INTERFACE PPP_INPUT_EVENT_INTERFACE_0_1

/**
 * @file
 * This file defines the API for receiving input events from the browser.
 */


/**
 * @addtogroup Interfaces
 * @{
 */
struct PPP_InputEvent_0_1 {
  /**
   * Function for receiving input events from the browser.
   *
   * In order to receive input events, you must register for them by calling
   * PPB_InputEvent.RequestInputEvents() or RequestFilteringInputEvents(). By
   * default, no events are delivered.
   *
   * If the event was handled, it will not be forwarded to the web page or
   * browser. If it was not handled, it will bubble according to the normal
   * rules. So it is important that an instance respond accurately with whether
   * event propagation should continue.
   *
   * Event propagation also controls focus. If you handle an event like a mouse
   * event, typically the instance will be given focus. Returning false from
   * a filtered event handler or not registering for an event type means that
   * the click will be given to a lower part of the page and your instance will
   * not receive focus. This allows an instance to be partially transparent,
   * where clicks on the transparent areas will behave like clicks to the
   * underlying page.
   *
   * In general, you should try to keep input event handling short. Especially
   * for filtered input events, the browser or page may be blocked waiting for
   * you to respond.
   *
   * The caller of this function will maintain a reference to the input event
   * resource during this call. Unless you take a reference to the resource
   * to hold it for later, you don't need to release it.
   *
   * <strong>Note:</strong> If you're not receiving input events, make sure you
   * register for the event classes you want by calling RequestInputEvents or
   * RequestFilteringInputEvents. If you're still not receiving keyboard input
   * events, make sure you're returning true (or using a non-filtered event
   * handler) for mouse events. Otherwise, the instance will not receive focus
   * and keyboard events will not be sent.
   *
   * \see PPB_InputEvent.RequestInputEvents and
   * PPB_InputEvent.RequestFilteringInputEvents
   *
   * @return PP_TRUE if the event was handled, PP_FALSE if not. If you have
   * registered to filter this class of events by calling
   * RequestFilteringInputEvents, and you return PP_FALSE, the event will
   * be forwarded to the page (and eventually the browser) for the default
   * handling. For non-filtered events, the return value will be ignored.
   */
  PP_Bool (*HandleInputEvent)(PP_Instance instance, PP_Resource input_event);
};

typedef struct PPP_InputEvent_0_1 PPP_InputEvent;
/**
 * @}
 */

#endif  /* PPAPI_C_PPP_INPUT_EVENT_H_ */


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