#ifndef PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
#define PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
#include "ppapi/c/pp_stdint.h"
class SpinningCube {
public:
SpinningCube();
~SpinningCube();
void Init(uint32_t width, uint32_t height);
void set_direction(int direction) { direction_ = direction; }
void SetFlingMultiplier(float drag_distance, float drag_time);
void UpdateForTimeDelta(float delta_time);
void UpdateForDragDistance(float distance);
void Draw();
void OnGLContextLost();
private:
class GLState;
SpinningCube(const SpinningCube& other);
SpinningCube& operator=(const SpinningCube& other);
void Update();
bool initialized_;
uint32_t width_;
uint32_t height_;
GLState* state_;
float fling_multiplier_;
int direction_;
};
#endif