// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_SHARED_HANDLES_H__ #define SANDBOX_SRC_SHARED_HANDLES_H__ #include "base/basictypes.h" #ifndef HANDLE // We can provide our own windows compatilble handle definition, but // in general we want to rely on the client of this api to include // the proper windows headers. Note that we don't want to bring the // whole <windows.h> into scope if we don't have to. typedef void* HANDLE; #endif namespace sandbox { // SharedHandles is a simple class to stash and find windows object handles // given a raw block of memory which is shared between two processes. // It addresses the need to communicate a handle value between two windows // processes given that they are already sharing some memory. // // This class is not exposed directly to users of the sanbox API, instead // we expose the wrapper methods TargetProcess::TransferHandle( ) and // TargetServices::GetTransferHandle() // // Use it for a small number of items, since internaly uses linear seach // // The use is very simple. Given a shared memory between proces A and B: // process A: // HANDLE handle = SomeFunction(..); // SharedHandles shared_handes; // shared_handles.Init(memory) // shared_handles.SetHandle(3, handle); // // process B: // SharedHandles shared_handes; // shared_handles.Init(memory) // HANDLE handle = shared_handles.GetHandle(3); // // Note that '3' in this example is a unique id, that must be agreed before // transfer // // Note2: While this class can be used in a single process, there are // better alternatives such as STL // // Note3: Under windows a kernel object handle in one process does not // make sense for another process unless there is a DuplicateHandle( ) // call involved which this class DOES NOT do that for you. // // Note4: Under windows, shared memory when created is initialized to // zeros always. If you are not using shared memory it is your responsability // to zero it for the setter process and to copy it to the getter process. class SharedHandles { public: SharedHandles(); // Initializes the shared memory for use. // Pass the shared memory base and size. It will internally compute // how many handles can it store. If initialization fails the return value // is false. bool Init(void* raw_mem, size_t size_bytes); // Sets a handle in the shared memory for transfer. // Parameters: // tag : an integer, different from zero that uniquely identfies the // handle to transfer. // handle: the handle value associated with 'tag' to tranfer // Returns false if there is not enough space in the shared memory for // this handle. bool SetHandle(uint32 tag, HANDLE handle); // Gets a handle previously stored by SetHandle. // Parameters: // tag: an integer different from zero that uniquely identfies the handle // to retrieve. // *handle: output handle value if the call was succesful. // If a handle with the provided tag is not found the return value is false. // If the tag is found the return value is true. bool GetHandle(uint32 tag, HANDLE* handle); private: // A single item is the tuple handle/tag struct SharedItem { uint32 tag; void* item; }; // SharedMem is used to layout the memory as an array of SharedItems struct SharedMem { size_t max_items; SharedItem* items; }; // Finds an Item tuple provided the handle tag. // Uses linear search because we expect the number of handles to be // small (say less than ~100). SharedItem* FindByTag(uint32 tag); SharedMem shared_; DISALLOW_COPY_AND_ASSIGN(SharedHandles); }; } // namespace sandbox #endif // SANDBOX_SRC_SHARED_HANDLES_H__