#ifndef SANDBOX_SRC_HANDLE_TABLE_H_
#define SANDBOX_SRC_HANDLE_TABLE_H_
#include <windows.h>
#include <vector>
#include "base/basictypes.h"
#include "base/strings/string16.h"
#include "sandbox/win/src/nt_internals.h"
namespace sandbox {
class HandleTable {
public:
static const base::char16* HandleTable::kTypeProcess;
static const base::char16* HandleTable::kTypeThread;
static const base::char16* HandleTable::kTypeFile;
static const base::char16* HandleTable::kTypeDirectory;
static const base::char16* HandleTable::kTypeKey;
static const base::char16* HandleTable::kTypeWindowStation;
static const base::char16* HandleTable::kTypeDesktop;
static const base::char16* HandleTable::kTypeService;
static const base::char16* HandleTable::kTypeMutex;
static const base::char16* HandleTable::kTypeSemaphore;
static const base::char16* HandleTable::kTypeEvent;
static const base::char16* HandleTable::kTypeTimer;
static const base::char16* HandleTable::kTypeNamedPipe;
static const base::char16* HandleTable::kTypeJobObject;
static const base::char16* HandleTable::kTypeFileMap;
static const base::char16* HandleTable::kTypeAlpcPort;
class Iterator;
class HandleEntry {
public:
bool operator==(const HandleEntry& rhs) const {
return handle_entry_ == rhs.handle_entry_;
}
bool operator!=(const HandleEntry& rhs) const {
return handle_entry_ != rhs.handle_entry_;
}
const SYSTEM_HANDLE_INFORMATION* handle_entry() const {
return handle_entry_;
}
const OBJECT_TYPE_INFORMATION* TypeInfo();
const base::string16& Name();
const base::string16& Type();
bool IsType(const base::string16& type_string);
private:
friend class Iterator;
friend class HandleTable;
enum UpdateType {
UPDATE_INFO_ONLY,
UPDATE_INFO_AND_NAME,
UPDATE_INFO_AND_TYPE_NAME,
};
explicit HandleEntry(const SYSTEM_HANDLE_INFORMATION* handle_info_entry);
bool needs_info_update() { return handle_entry_ != last_entry_; }
void UpdateInfo(UpdateType flag);
OBJECT_TYPE_INFORMATION* type_info_internal() {
return reinterpret_cast<OBJECT_TYPE_INFORMATION*>(
&(type_info_buffer_[0]));
}
const SYSTEM_HANDLE_INFORMATION* handle_entry_;
const SYSTEM_HANDLE_INFORMATION* last_entry_;
std::vector<BYTE> type_info_buffer_;
base::string16 handle_name_;
base::string16 type_name_;
DISALLOW_COPY_AND_ASSIGN(HandleEntry);
};
class Iterator {
public:
Iterator(const HandleTable& table, const SYSTEM_HANDLE_INFORMATION* start,
const SYSTEM_HANDLE_INFORMATION* stop);
Iterator(const Iterator& it);
Iterator& operator++() {
if (++(current_.handle_entry_) == end_)
current_.handle_entry_ = table_.end();
return *this;
}
bool operator==(const Iterator& rhs) const {
return current_ == rhs.current_;
}
bool operator!=(const Iterator& rhs) const {
return current_ != rhs.current_;
}
HandleEntry& operator*() { return current_; }
operator const SYSTEM_HANDLE_INFORMATION*() {
return current_.handle_entry_;
}
HandleEntry* operator->() { return ¤t_; }
private:
const HandleTable& table_;
HandleEntry current_;
const SYSTEM_HANDLE_INFORMATION* end_;
};
HandleTable();
Iterator begin() const {
return Iterator(*this, handle_info()->Information,
&handle_info()->Information[handle_info()->NumberOfHandles]);
}
const SYSTEM_HANDLE_INFORMATION_EX* handle_info() const {
return reinterpret_cast<const SYSTEM_HANDLE_INFORMATION_EX*>(
&(handle_info_buffer_[0]));
}
Iterator HandlesForProcess(ULONG process_id) const;
const SYSTEM_HANDLE_INFORMATION* end() const {
return &handle_info()->Information[handle_info()->NumberOfHandles];
}
private:
SYSTEM_HANDLE_INFORMATION_EX* handle_info_internal() {
return reinterpret_cast<SYSTEM_HANDLE_INFORMATION_EX*>(
&(handle_info_buffer_[0]));
}
std::vector<BYTE> handle_info_buffer_;
DISALLOW_COPY_AND_ASSIGN(HandleTable);
};
}
#endif