// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_LINUX_SERVICES_SCOPED_PROCESS_H_ #define SANDBOX_LINUX_SERVICES_SCOPED_PROCESS_H_ #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/process/process_handle.h" #include "sandbox/linux/sandbox_export.h" namespace sandbox { // fork() a child process that will run a Closure. // After the Closure has run, the child will pause forever. If this object // is detroyed, the child will be destroyed, even if the closure did not // finish running. It's ok to signal the child from outside of this class to // destroy it. // This class cannot be instanciated from a multi-threaded process, as it needs // to fork(). class SANDBOX_EXPORT ScopedProcess { public: // A new process will be created and |child_callback| will run in the child // process. This callback is allowed to terminate the process or to simply // return. If the callback returns, the process will wait forever. explicit ScopedProcess(const base::Closure& child_callback); ~ScopedProcess(); // Wait for the process to exit. // |got_signaled| tells how to interpret the return value: either as an exit // code, or as a signal number. // When this returns, the process will still not have been reaped and will // survive as a zombie for the lifetime of this object. This method can be // called multiple times. int WaitForExit(bool* got_signaled); // Wait for the |child_callback| passed at construction to run. Return false // if |child_callback| did not finish running and we know it never will (for // instance the child crashed or used _exit()). bool WaitForClosureToRun(); base::ProcessId GetPid() { return child_process_id_; } private: bool IsOriginalProcess(); base::ProcessId child_process_id_; base::ProcessId process_id_; int pipe_fds_[2]; DISALLOW_COPY_AND_ASSIGN(ScopedProcess); }; } // namespace sandbox #endif // SANDBOX_LINUX_SERVICES_SCOPED_PROCESS_H_