// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ #include "base/basictypes.h" #include "ui/events/events_base_export.h" #include "ui/events/keycodes/keyboard_codes.h" namespace ui { // A helper function to get the character generated by a key event in a // platform independent way. It supports control characters as well. // It assumes a US keyboard layout is used, so it may only be used when there // is no native event or no better way to get the character. // For example, if a virtual keyboard implementation can only generate key // events with key_code and flags information, then there is no way for us to // determine the actual character that should be generate by the key. Because // a key_code only represents a physical key on the keyboard, it has nothing // to do with the actual character printed on that key. In such case, the only // thing we can do is to assume that we are using a US keyboard and get the // character according to US keyboard layout definition. // If a virtual keyboard implementation wants to support other keyboard // layouts, that may generate different text for a certain key than on a US // keyboard, a special native event object should be introduced to carry extra // information to help determine the correct character. // Take XKeyEvent as an example, it contains not only keycode and modifier // flags but also group and other extra XKB information to help determine the // correct character. That's why we can use XLookupString() function to get // the correct text generated by a X key event (See how is GetCharacter() // implemented in event_x.cc). EVENTS_BASE_EXPORT uint16 GetCharacterFromKeyCode(KeyboardCode key_code, int flags); } // namespace ui #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_