// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_GESTURES_GESTURE_RECOGNIZER_H_ #define UI_EVENTS_GESTURES_GESTURE_RECOGNIZER_H_ #include <vector> #include "base/memory/scoped_vector.h" #include "ui/events/event_constants.h" #include "ui/events/events_export.h" #include "ui/events/gestures/gesture_types.h" #include "ui/gfx/geometry/point_f.h" namespace ui { // A GestureRecognizer is an abstract base class for conversion of touch events // into gestures. class EVENTS_EXPORT GestureRecognizer { public: static GestureRecognizer* Create(); static GestureRecognizer* Get(); static void Reset(); // List of GestureEvent*. typedef ScopedVector<GestureEvent> Gestures; virtual ~GestureRecognizer() {} // Invoked for each touch event that could contribute to the current gesture. // Returns list of zero or more GestureEvents identified after processing // TouchEvent. // Caller would be responsible for freeing up Gestures. virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event, ui::EventResult result, GestureConsumer* consumer) = 0; // This is called when the consumer is destroyed. So this should cleanup any // internal state maintained for |consumer|. Returns true iff there was // state relating to |consumer| to clean up. virtual bool CleanupStateForConsumer(GestureConsumer* consumer) = 0; // Return the window which should handle this TouchEvent, in the case where // the touch is already associated with a target. // Otherwise, returns null. virtual GestureConsumer* GetTouchLockedTarget(const TouchEvent& event) = 0; // Return the window which should handle this GestureEvent. virtual GestureConsumer* GetTargetForGestureEvent( const GestureEvent& event) = 0; // Returns the target of the nearest active touch with source device of // |source_device_id|, within // GestureConfiguration::max_separation_for_gesture_touches_in_pixels of // |location|, or NULL if no such point exists. virtual GestureConsumer* GetTargetForLocation( const gfx::PointF& location, int source_device_id) = 0; // Makes |new_consumer| the target for events previously targeting // |current_consumer|. All other targets are canceled. // The caller is responsible for updating the state of the consumers to // be aware of this transfer of control (there are no ENTERED/EXITED events). // If |new_consumer| is NULL, all events are canceled. // If |old_consumer| is NULL, all events not already targeting |new_consumer| // are canceled. virtual void TransferEventsTo(GestureConsumer* current_consumer, GestureConsumer* new_consumer) = 0; // If a gesture is underway for |consumer| |point| is set to the last touch // point and true is returned. If no touch events have been processed for // |consumer| false is returned and |point| is untouched. virtual bool GetLastTouchPointForTarget(GestureConsumer* consumer, gfx::PointF* point) = 0; // Sends a touch cancel event for every active touch. Returns true iff any // touch cancels were sent. virtual bool CancelActiveTouches(GestureConsumer* consumer) = 0; // Subscribes |helper| for dispatching async gestures such as long press. // The Gesture Recognizer does NOT take ownership of |helper| and it is the // responsibility of the |helper| to call |RemoveGestureEventHelper()| on // destruction. virtual void AddGestureEventHelper(GestureEventHelper* helper) = 0; // Unsubscribes |helper| from async gesture dispatch. // Since the GestureRecognizer does not own the |helper|, it is not deleted // and must be cleaned up appropriately by the caller. virtual void RemoveGestureEventHelper(GestureEventHelper* helper) = 0; }; } // namespace ui #endif // UI_EVENTS_GESTURES_GESTURE_RECOGNIZER_H_