#ifndef UI_BASE_CURSOR_CURSOR_LOADER_WIN_H_
#define UI_BASE_CURSOR_CURSOR_LOADER_WIN_H_
#include "base/compiler_specific.h"
#include "ui/base/cursor/cursor_loader.h"
namespace ui {
class UI_BASE_EXPORT CursorLoaderWin : public CursorLoader {
public:
CursorLoaderWin();
virtual ~CursorLoaderWin();
virtual void LoadImageCursor(int id,
int resource_id,
const gfx::Point& hot) OVERRIDE;
virtual void LoadAnimatedCursor(int id,
int resource_id,
const gfx::Point& hot,
int frame_delay_ms) OVERRIDE;
virtual void UnloadAll() OVERRIDE;
virtual void SetPlatformCursor(gfx::NativeCursor* cursor) OVERRIDE;
#if defined(USE_AURA)
static void SetCursorResourceModule(const base::string16& module_name);
#endif
private:
DISALLOW_COPY_AND_ASSIGN(CursorLoaderWin);
};
}
#endif