#ifndef UI_BASE_CURSOR_CURSOR_LOADER_OZONE_H_
#define UI_BASE_CURSOR_CURSOR_LOADER_OZONE_H_
#include <map>
#include "ui/base/cursor/cursor.h"
#include "ui/base/cursor/cursor_loader.h"
namespace ui {
class UI_BASE_EXPORT CursorLoaderOzone : public CursorLoader {
public:
CursorLoaderOzone();
virtual ~CursorLoaderOzone();
virtual void LoadImageCursor(int id,
int resource_id,
const gfx::Point& hot) OVERRIDE;
virtual void LoadAnimatedCursor(int id,
int resource_id,
const gfx::Point& hot,
int frame_delay_ms) OVERRIDE;
virtual void UnloadAll() OVERRIDE;
virtual void SetPlatformCursor(gfx::NativeCursor* cursor) OVERRIDE;
private:
typedef std::map<int, PlatformCursor> ImageCursorMap;
ImageCursorMap cursors_;
DISALLOW_COPY_AND_ASSIGN(CursorLoaderOzone);
};
}
#endif