#ifndef UI_BASE_RESOURCE_RESOURCE_DATA_DLL_WIN_H_
#define UI_BASE_RESOURCE_RESOURCE_DATA_DLL_WIN_H_
#include <windows.h>
#include "base/compiler_specific.h"
#include "ui/base/resource/resource_handle.h"
namespace ui {
class ResourceDataDLL : public ResourceHandle {
 public:
  explicit ResourceDataDLL(HINSTANCE module);
  virtual ~ResourceDataDLL();
  
  virtual bool HasResource(uint16 resource_id) const OVERRIDE;
  virtual bool GetStringPiece(uint16 resource_id,
                              base::StringPiece* data) const OVERRIDE;
  virtual base::RefCountedStaticMemory* GetStaticMemory(
      uint16 resource_id) const OVERRIDE;
  virtual TextEncodingType GetTextEncodingType() const OVERRIDE;
  virtual ScaleFactor GetScaleFactor() const OVERRIDE;
 private:
  const HINSTANCE module_;
  DISALLOW_COPY_AND_ASSIGN(ResourceDataDLL);
};
}  
#endif