#ifndef ASH_WM_ASH_FOCUS_RULES_H_
#define ASH_WM_ASH_FOCUS_RULES_H_
#include "ash/ash_export.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/wm/core/base_focus_rules.h"
namespace ash {
namespace wm {
class ASH_EXPORT AshFocusRules : public ::wm::BaseFocusRules {
public:
AshFocusRules();
virtual ~AshFocusRules();
private:
virtual bool SupportsChildActivation(aura::Window* window) const OVERRIDE;
virtual bool IsWindowConsideredVisibleForActivation(
aura::Window* window) const OVERRIDE;
virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE;
virtual aura::Window* GetNextActivatableWindow(
aura::Window* ignore) const OVERRIDE;
aura::Window* GetTopmostWindowToActivateForContainerIndex(
int index,
aura::Window* ignore) const;
aura::Window* GetTopmostWindowToActivateInContainer(
aura::Window* container,
aura::Window* ignore) const;
DISALLOW_COPY_AND_ASSIGN(AshFocusRules);
};
}
}
#endif