// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_ #define UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_ #include <map> #include <string> #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/strings/string16.h" #include "base/strings/string_piece.h" #include "build/build_config.h" #include "ui/base/layout.h" #include "ui/base/ui_base_export.h" #include "ui/gfx/font_list.h" #include "ui/gfx/image/image.h" #include "ui/gfx/native_widget_types.h" class SkBitmap; namespace base { class File; class Lock; class RefCountedStaticMemory; } namespace ui { class DataPack; class ResourceHandle; // ResourceBundle is a central facility to load images and other resources, // such as theme graphics. Every resource is loaded only once. class UI_BASE_EXPORT ResourceBundle { public: // An enumeration of the various font styles used throughout Chrome. // The following holds true for the font sizes: // Small <= SmallBold <= Base <= Bold <= Medium <= MediumBold <= Large. enum FontStyle { // NOTE: depending upon the locale, using one of the *BoldFont below // may *not* actually result in a bold font. SmallFont, SmallBoldFont, BaseFont, BoldFont, MediumFont, MediumBoldFont, LargeFont, LargeBoldFont, }; enum ImageRTL { // Images are flipped in RTL locales. RTL_ENABLED, // Images are never flipped. RTL_DISABLED, }; // Delegate class that allows interception of pack file loading and resource // requests. The methods of this class may be called on multiple threads. class Delegate { public: // Called before a resource pack file is loaded. Return the full path for // the pack file to continue loading or an empty value to cancel loading. // |pack_path| will contain the complete default path for the pack file if // known or just the pack file name otherwise. virtual base::FilePath GetPathForResourcePack( const base::FilePath& pack_path, ScaleFactor scale_factor) = 0; // Called before a locale pack file is loaded. Return the full path for // the pack file to continue loading or an empty value to cancel loading. // |pack_path| will contain the complete default path for the pack file if // known or just the pack file name otherwise. virtual base::FilePath GetPathForLocalePack( const base::FilePath& pack_path, const std::string& locale) = 0; // Return an image resource or an empty value to attempt retrieval of the // default resource. virtual gfx::Image GetImageNamed(int resource_id) = 0; // Return an image resource or an empty value to attempt retrieval of the // default resource. virtual gfx::Image GetNativeImageNamed(int resource_id, ImageRTL rtl) = 0; // Return a static memory resource or NULL to attempt retrieval of the // default resource. virtual base::RefCountedStaticMemory* LoadDataResourceBytes( int resource_id, ScaleFactor scale_factor) = 0; // Retrieve a raw data resource. Return true if a resource was provided or // false to attempt retrieval of the default resource. virtual bool GetRawDataResource(int resource_id, ScaleFactor scale_factor, base::StringPiece* value) = 0; // Retrieve a localized string. Return true if a string was provided or // false to attempt retrieval of the default string. virtual bool GetLocalizedString(int message_id, base::string16* value) = 0; // Returns a font or NULL to attempt retrieval of the default resource. virtual scoped_ptr<gfx::Font> GetFont(FontStyle style) = 0; protected: virtual ~Delegate() {} }; // Initialize the ResourceBundle for this process. Does not take ownership of // the |delegate| value. Returns the language selected. // NOTE: Mac ignores this and always loads up resources for the language // defined by the Cocoa UI (i.e., NSBundle does the language work). // // TODO(sergeyu): This method also loads common resources (i.e. chrome.pak). // There is no way to specify which resource files are loaded, i.e. names of // the files are hardcoded in ResourceBundle. Fix it to allow to specify which // files are loaded (e.g. add a new method in Delegate). static std::string InitSharedInstanceWithLocale( const std::string& pref_locale, Delegate* delegate); // Same as InitSharedInstanceWithLocale(), but loads only localized resources, // without default resource packs. static std::string InitSharedInstanceLocaleOnly( const std::string& pref_locale, Delegate* delegate); // Initialize the ResourceBundle using given file. The second argument // controls whether or not ResourceBundle::LoadCommonResources is called. // This allows the use of this function in a sandbox without local file // access (as on Android). static void InitSharedInstanceWithPakFile(base::File file, bool should_load_common_resources); // Initialize the ResourceBundle using given data pack path for testing. static void InitSharedInstanceWithPakPath(const base::FilePath& path); // Delete the ResourceBundle for this process if it exists. static void CleanupSharedInstance(); // Returns true after the global resource loader instance has been created. static bool HasSharedInstance(); // Return the global resource loader instance. static ResourceBundle& GetSharedInstance(); // Check if the .pak for the given locale exists. bool LocaleDataPakExists(const std::string& locale); // Registers additional data pack files with this ResourceBundle. When // looking for a DataResource, we will search these files after searching the // main module. |path| should be the complete path to the pack file if known // or just the pack file name otherwise (the delegate may optionally override // this value). |scale_factor| is the scale of images in this resource pak // relative to the images in the 1x resource pak. This method is not thread // safe! You should call it immediately after calling InitSharedInstance. void AddDataPackFromPath(const base::FilePath& path, ScaleFactor scale_factor); // Same as above but using an already open file. void AddDataPackFromFile(base::File file, ScaleFactor scale_factor); // Same as AddDataPackFromPath but does not log an error if the pack fails to // load. void AddOptionalDataPackFromPath(const base::FilePath& path, ScaleFactor scale_factor); // Changes the locale for an already-initialized ResourceBundle, returning the // name of the newly-loaded locale. Future calls to get strings will return // the strings for this new locale. This has no effect on existing or future // image resources. |locale_resources_data_| is protected by a lock for the // duration of the swap, as GetLocalizedString() may be concurrently invoked // on another thread. std::string ReloadLocaleResources(const std::string& pref_locale); // Gets image with the specified resource_id from the current module data. // Returns a pointer to a shared instance of gfx::ImageSkia. This shared // instance is owned by the resource bundle and should not be freed. // TODO(pkotwicz): Make method return const gfx::ImageSkia* // // NOTE: GetNativeImageNamed is preferred for cross-platform gfx::Image use. gfx::ImageSkia* GetImageSkiaNamed(int resource_id); // Gets an image resource from the current module data. This will load the // image in Skia format by default. The ResourceBundle owns this. gfx::Image& GetImageNamed(int resource_id); // Similar to GetImageNamed, but rather than loading the image in Skia format, // it will load in the native platform type. This can avoid conversion from // one image type to another. ResourceBundle owns the result. // // Note that if the same resource has already been loaded in GetImageNamed(), // gfx::Image will perform a conversion, rather than using the native image // loading code of ResourceBundle. // // If |rtl| is RTL_ENABLED then the image is flipped in RTL locales. gfx::Image& GetNativeImageNamed(int resource_id, ImageRTL rtl); // Same as GetNativeImageNamed() except that RTL is not enabled. gfx::Image& GetNativeImageNamed(int resource_id); // Loads the raw bytes of a scale independent data resource. base::RefCountedStaticMemory* LoadDataResourceBytes(int resource_id) const; // Loads the raw bytes of a data resource nearest the scale factor // |scale_factor| into |bytes|, without doing any processing or // interpretation of the resource. Use ResourceHandle::SCALE_FACTOR_NONE // for scale independent image resources (such as wallpaper). // Returns NULL if we fail to read the resource. base::RefCountedStaticMemory* LoadDataResourceBytesForScale( int resource_id, ScaleFactor scale_factor) const; // Return the contents of a scale independent resource in a // StringPiece given the resource id base::StringPiece GetRawDataResource(int resource_id) const; // Return the contents of a resource in a StringPiece given the resource id // nearest the scale factor |scale_factor|. // Use ResourceHandle::SCALE_FACTOR_NONE for scale independent image resources // (such as wallpaper). base::StringPiece GetRawDataResourceForScale(int resource_id, ScaleFactor scale_factor) const; // Get a localized string given a message id. Returns an empty // string if the message_id is not found. base::string16 GetLocalizedString(int message_id); // Returns the font list for the specified style. const gfx::FontList& GetFontList(FontStyle style); // Returns the font for the specified style. const gfx::Font& GetFont(FontStyle style); // Resets and reloads the cached fonts. This is useful when the fonts of the // system have changed, for example, when the locale has changed. void ReloadFonts(); // Overrides the path to the pak file from which the locale resources will be // loaded. Pass an empty path to undo. void OverrideLocalePakForTest(const base::FilePath& pak_path); // Returns the full pathname of the locale file to load. May return an empty // string if no locale data files are found and |test_file_exists| is true. // Used on Android to load the local file in the browser process and pass it // to the sandboxed renderer process. base::FilePath GetLocaleFilePath(const std::string& app_locale, bool test_file_exists); // Returns the maximum scale factor currently loaded. // Returns SCALE_FACTOR_100P if no resource is loaded. ScaleFactor GetMaxScaleFactor() const; private: FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetPathForLocalePack); FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetImageNamed); FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetNativeImageNamed); friend class ResourceBundleImageTest; friend class ResourceBundleTest; class ResourceBundleImageSource; friend class ResourceBundleImageSource; // Ctor/dtor are private, since we're a singleton. explicit ResourceBundle(Delegate* delegate); ~ResourceBundle(); // Shared initialization. static void InitSharedInstance(Delegate* delegate); // Free skia_images_. void FreeImages(); // Load the main resources. void LoadCommonResources(); // Implementation for AddDataPackFromPath and AddOptionalDataPackFromPath, if // the pack is not |optional| logs an error on failure to load. void AddDataPackFromPathInternal(const base::FilePath& path, ScaleFactor scale_factor, bool optional); // Inserts |data_pack| to |data_pack_| and updates |max_scale_factor_| // accordingly. void AddDataPack(DataPack* data_pack); // Try to load the locale specific strings from an external data module. // Returns the locale that is loaded. std::string LoadLocaleResources(const std::string& pref_locale); // Load test resources in given paths. If either path is empty an empty // resource pack is loaded. void LoadTestResources(const base::FilePath& path, const base::FilePath& locale_path); // Unload the locale specific strings and prepares to load new ones. See // comments for ReloadLocaleResources(). void UnloadLocaleResources(); // Initializes all the gfx::FontList members if they haven't yet been // initialized. void LoadFontsIfNecessary(); // Returns a FontList or NULL by calling Delegate::GetFont and converting // scoped_ptr<gfx::Font> to scoped_ptr<gfx::FontList>. scoped_ptr<gfx::FontList> GetFontListFromDelegate(FontStyle style); // Fills the |bitmap| given the data file to look in and the |resource_id|. // Returns false if the resource does not exist. // // If the call succeeds, |fell_back_to_1x| indicates whether Chrome's custom // csCl PNG chunk is present (added by GRIT if it falls back to a 100% image). bool LoadBitmap(const ResourceHandle& data_handle, int resource_id, SkBitmap* bitmap, bool* fell_back_to_1x) const; // Fills the |bitmap| given the |resource_id| and |scale_factor|. // Returns false if the resource does not exist. This may fall back to // the data pack with SCALE_FACTOR_NONE, and when this happens, // |scale_factor| will be set to SCALE_FACTOR_100P. bool LoadBitmap(int resource_id, ScaleFactor* scale_factor, SkBitmap* bitmap, bool* fell_back_to_1x) const; // Returns true if missing scaled resources should be visually indicated when // drawing the fallback (e.g., by tinting the image). static bool ShouldHighlightMissingScaledResources(); // Returns true if the data in |buf| is a PNG that has the special marker // added by GRIT that indicates that the image is actually 1x data. static bool PNGContainsFallbackMarker(const unsigned char* buf, size_t size); // A wrapper for PNGCodec::Decode that returns information about custom // chunks. For security reasons we can't alter PNGCodec to return this // information. Our PNG files are preprocessed by GRIT, and any special chunks // should occur immediately after the IHDR chunk. static bool DecodePNG(const unsigned char* buf, size_t size, SkBitmap* bitmap, bool* fell_back_to_1x); // Returns an empty image for when a resource cannot be loaded. This is a // bright red bitmap. gfx::Image& GetEmptyImage(); const base::FilePath& GetOverriddenPakPath(); // Platform specific image scaling is done here. Currently only implemented // for Windows. // |image| is the bitmap to be scaled. // |loaded_image_scale| is the current scale of the bitmap. // |desired_scale| is the desired scale of the bitmap. // Returns the scaled bitmap or the original bitmap. static SkBitmap PlatformScaleImage(const SkBitmap& image, float loaded_image_scale, float desired_scale); // This pointer is guaranteed to outlive the ResourceBundle instance and may // be NULL. Delegate* delegate_; // Protects |images_| and font-related members. scoped_ptr<base::Lock> images_and_fonts_lock_; // Protects |locale_resources_data_|. scoped_ptr<base::Lock> locale_resources_data_lock_; // Handles for data sources. scoped_ptr<ResourceHandle> locale_resources_data_; ScopedVector<ResourceHandle> data_packs_; // The maximum scale factor currently loaded. ScaleFactor max_scale_factor_; // Cached images. The ResourceBundle caches all retrieved images and keeps // ownership of the pointers. typedef std::map<int, gfx::Image> ImageMap; ImageMap images_; gfx::Image empty_image_; // The various font lists used. Cached to avoid repeated GDI // creation/destruction. scoped_ptr<gfx::FontList> base_font_list_; scoped_ptr<gfx::FontList> bold_font_list_; scoped_ptr<gfx::FontList> small_font_list_; scoped_ptr<gfx::FontList> small_bold_font_list_; scoped_ptr<gfx::FontList> medium_font_list_; scoped_ptr<gfx::FontList> medium_bold_font_list_; scoped_ptr<gfx::FontList> large_font_list_; scoped_ptr<gfx::FontList> large_bold_font_list_; scoped_ptr<gfx::FontList> web_font_list_; base::FilePath overridden_pak_path_; DISALLOW_COPY_AND_ASSIGN(ResourceBundle); }; } // namespace ui // TODO(beng): Someday, maybe, get rid of this. using ui::ResourceBundle; #endif // UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_