// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_ #define UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_ #include <objidl.h> #include "base/memory/ref_counted.h" #include "ui/base/ui_base_export.h" // Windows interface. struct IDropTargetHelper; namespace ui { // A DropTarget implementation that takes care of the nitty gritty // of dnd. While this class is concrete, subclasses will most likely // want to override various OnXXX methods. // // Because DropTarget is ref counted you shouldn't delete it directly, // rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd) // before the HWND is deleted too. // // This class is meant to be used in a STA and is not multithread-safe. class UI_BASE_EXPORT DropTargetWin : public IDropTarget { public: // Create a new DropTarget associating it with the given HWND. explicit DropTargetWin(HWND hwnd); virtual ~DropTargetWin(); // IDropTarget implementation: HRESULT __stdcall DragEnter(IDataObject* data_object, DWORD key_state, POINTL cursor_position, DWORD* effect); HRESULT __stdcall DragOver(DWORD key_state, POINTL cursor_position, DWORD* effect); HRESULT __stdcall DragLeave(); HRESULT __stdcall Drop(IDataObject* data_object, DWORD key_state, POINTL cursor_position, DWORD* effect); // IUnknown implementation: HRESULT __stdcall QueryInterface(const IID& iid, void** object); ULONG __stdcall AddRef(); ULONG __stdcall Release(); protected: // Returns the hosting HWND. HWND GetHWND() { return hwnd_; } // Invoked when the cursor first moves over the hwnd during a dnd session. // This should return a bitmask of the supported drop operations: // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or // DROPEFFECT_MOVE. virtual DWORD OnDragEnter(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); // Invoked when the cursor moves over the window during a dnd session. // This should return a bitmask of the supported drop operations: // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or // DROPEFFECT_MOVE. virtual DWORD OnDragOver(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); // Invoked when the cursor moves outside the bounds of the hwnd during a // dnd session. virtual void OnDragLeave(IDataObject* data_object); // Invoked when the drop ends on the window. This should return the operation // that was taken. virtual DWORD OnDrop(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); private: // Returns the cached drop helper, creating one if necessary. The returned // object is not addrefed. May return NULL if the object couldn't be created. static IDropTargetHelper* DropHelper(); // The data object currently being dragged over this drop target. scoped_refptr<IDataObject> current_data_object_; // A helper object that is used to provide drag image support while the mouse // is dragging over the content area. // // DO NOT ACCESS DIRECTLY! Use DropHelper() instead, which will lazily create // this if it doesn't exist yet. This object can take tens of milliseconds to // create, and we don't want to block any window opening for this, especially // since often, DnD will never be used. Instead, we force this penalty to the // first time it is actually used. static IDropTargetHelper* cached_drop_target_helper_; // The HWND of the source. This HWND is used to determine coordinates for // mouse events that are sent to the renderer notifying various drag states. HWND hwnd_; LONG ref_count_; DISALLOW_COPY_AND_ASSIGN(DropTargetWin); }; } // namespace ui #endif // UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_