// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_TEST_UI_CONTROLS_H_ #define UI_BASE_TEST_UI_CONTROLS_H_ #include "base/callback_forward.h" #include "build/build_config.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/native_widget_types.h" namespace ui_controls { // A set of utility functions to generate native events in platform // independent way. Note that since the implementations depend on a window being // top level, these can only be called from test suites that are not sharded. // For aura tests, please look into |aura::test:EventGenerator| first. This // class provides a way to emulate events in synchronous way and it is often // easier to write tests with this class than using |ui_controls|. // // Many of the functions in this class include a variant that takes a Closure. // The version that takes a Closure waits until the generated event is // processed. Once the generated event is processed the Closure is Run (and // deleted). Note that this is a somewhat fragile process in that any event of // the correct type (key down, mouse click, etc.) will trigger the Closure to be // run. Hence a usage such as // // SendKeyPress(...); // SendKeyPressNotifyWhenDone(..., task); // // might trigger |task| early. // // Note: Windows does not currently do anything with the |window| argument for // these functions, so passing NULL is ok. // Send a key press with/without modifier keys. // // If you're writing a test chances are you want the variant in ui_test_utils. // See it for details. // Per the above comment, these methods can only be called from non-sharded test // suites. This method ensures that they're not accidently called by sharded // tests. void EnableUIControls(); bool SendKeyPress(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command); bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command, const base::Closure& task); // Simulate a mouse move. bool SendMouseMove(long screen_x, long screen_y); bool SendMouseMoveNotifyWhenDone(long screen_x, long screen_y, const base::Closure& task); enum MouseButton { LEFT = 0, MIDDLE, RIGHT, }; // Used to indicate the state of the button when generating events. enum MouseButtonState { UP = 1, DOWN = 2 }; // Sends a mouse down and/or up message. The click will be sent to wherever // the cursor currently is, so be sure to move the cursor before calling this // (and be sure the cursor has arrived!). bool SendMouseEvents(MouseButton type, int state); bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, const base::Closure& task); // Same as SendMouseEvents with UP | DOWN. bool SendMouseClick(MouseButton type); #if defined(TOOLKIT_VIEWS) // Runs |closure| after processing all pending ui events. void RunClosureAfterAllPendingUIEvents(const base::Closure& closure); #endif #if defined(USE_AURA) class UIControlsAura; void InstallUIControlsAura(UIControlsAura* instance); #endif } // namespace ui_controls #endif // UI_BASE_TEST_UI_CONTROLS_H_