root/ui/base/touch/touch_editing_controller.h

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INCLUDED FROM


// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
#define UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_

#include "ui/base/models/simple_menu_model.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"

namespace ui {

// An interface implemented by widget that has text that can be selected/edited
// using touch.
class UI_BASE_EXPORT TouchEditable : public ui::SimpleMenuModel::Delegate {
 public:
  // TODO(mohsen): Consider switching from local coordinates to screen
  // coordinates in this interface and see if it will simplify things.

  // Select everything between start and end (points are in view's local
  // coordinate system). |start| is the logical start and |end| is the logical
  // end of selection. Visually, |start| may lie after |end|.
  virtual void SelectRect(const gfx::Point& start, const gfx::Point& end) = 0;

  // Move the caret to |point|. |point| is in local coordinates.
  virtual void MoveCaretTo(const gfx::Point& point) = 0;

  // Gets the end points of the current selection. The end points p1 and p2 must
  // be the cursor rect for the start and end of selection (in local
  // coordinates):
  // ____________________________________
  // | textfield with |selected text|   |
  // ------------------------------------
  //                  ^p1           ^p2
  //
  // p1 should be the logical start and p2 the logical end of selection. Hence,
  // visually, p1 could be to the right of p2 in the figure above.
  virtual void GetSelectionEndPoints(gfx::Rect* p1, gfx::Rect* p2) = 0;

  // Gets the bounds of the client view in its local coordinates.
  virtual gfx::Rect GetBounds() = 0;

  // Gets the NativeView hosting the client.
  virtual gfx::NativeView GetNativeView() const = 0;

  // Converts a point to/from screen coordinates from/to client view.
  virtual void ConvertPointToScreen(gfx::Point* point) = 0;
  virtual void ConvertPointFromScreen(gfx::Point* point) = 0;

  // Returns true if the editable draws its own handles (hence, the
  // TouchSelectionController need not draw handles).
  virtual bool DrawsHandles() = 0;

  // Tells the editable to open context menu.
  virtual void OpenContextMenu(const gfx::Point& anchor) = 0;

 protected:
  virtual ~TouchEditable() {}
};

// This defines the callback interface for other code to be notified of changes
// in the state of a TouchEditable.
class UI_BASE_EXPORT TouchSelectionController {
 public:
  virtual ~TouchSelectionController() {}

  // Creates a TouchSelectionController. Caller owns the returned object.
  static TouchSelectionController* create(
      TouchEditable* client_view);

  // Notifies the controller that the selection has changed.
  virtual void SelectionChanged() = 0;

  // Returns true if the user is currently dragging one of the handles.
  virtual bool IsHandleDragInProgress() = 0;

  // Hides visible handles. According to the value of |quick|, handles might
  // fade out quickly or slowly.
  virtual void HideHandles(bool quick) = 0;
};

class UI_BASE_EXPORT TouchSelectionControllerFactory {
 public:
  static void SetInstance(TouchSelectionControllerFactory* instance);

  virtual TouchSelectionController* create(TouchEditable* client_view) = 0;

 protected:
  virtual ~TouchSelectionControllerFactory() {}
};

}  // namespace views

#endif  // UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_

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