// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_CLIENT_CURSOR_CLIENT_H_ #define UI_AURA_CLIENT_CURSOR_CLIENT_H_ #include "base/strings/string16.h" #include "ui/aura/aura_export.h" #include "ui/base/cursor/cursor.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Display; } namespace aura { class Window; namespace client { class CursorClientObserver; // An interface that receives cursor change events. class AURA_EXPORT CursorClient { public: // Notes that |window| has requested the change to |cursor|. virtual void SetCursor(gfx::NativeCursor cursor) = 0; // Returns the current cursor. virtual gfx::NativeCursor GetCursor() const = 0; // Shows the cursor. This does not take effect When mouse events are disabled. virtual void ShowCursor() = 0; // Hides the cursor. Mouse events keep being sent even when the cursor is // invisible. virtual void HideCursor() = 0; // Sets the scale of the mouse cursor icon. virtual void SetScale(float scale) = 0; // Gets the current scale of the mouse cursor icon. virtual float GetScale() const = 0; // Sets the type of the mouse cursor icon. virtual void SetCursorSet(ui::CursorSetType cursor_set) = 0; // Gets the type of the mouse cursor icon. virtual ui::CursorSetType GetCursorSet() const = 0; // Gets whether the cursor is visible. virtual bool IsCursorVisible() const = 0; // Makes mouse events start being sent and shows the cursor if it was hidden // with DisableMouseEvents. virtual void EnableMouseEvents() = 0; // Makes mouse events stop being sent and hides the cursor if it is visible. virtual void DisableMouseEvents() = 0; // Returns true if mouse events are enabled. virtual bool IsMouseEventsEnabled() const = 0; // Sets the display for the cursor. virtual void SetDisplay(const gfx::Display& display) = 0; // Locks the cursor change. The cursor type, cursor visibility, and mouse // events enable state never change as long as lock is held by anyone. virtual void LockCursor() = 0; // Unlocks the cursor change. If all the locks are released, the cursor type, // cursor visibility, and mouse events enable state are restored to the ones // set by the lastest call of SetCursor, ShowCursor/HideCursor, and // EnableMouseEvents/DisableMouseEvents. virtual void UnlockCursor() = 0; // Returns true if the cursor is locked. virtual bool IsCursorLocked() const = 0; // Used to add or remove a CursorClientObserver. virtual void AddObserver(CursorClientObserver* observer) = 0; virtual void RemoveObserver(CursorClientObserver* observer) = 0; protected: virtual ~CursorClient() {} }; // Sets/Gets the activation client for the specified window. AURA_EXPORT void SetCursorClient(Window* window, CursorClient* client); AURA_EXPORT CursorClient* GetCursorClient(Window* window); } // namespace client } // namespace aura #endif // UI_AURA_CLIENT_CURSOR_CLIENT_H_