#ifndef UI_AURA_WINDOW_TREE_HOST_MAC_H_
#define UI_AURA_WINDOW_TREE_HOST_MAC_H_
#include <vector>
#include "base/mac/scoped_nsobject.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/window_tree_host.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
namespace ui {
class MouseEvent;
}
namespace aura {
namespace internal {
class TouchEventCalibrate;
}
class AURA_EXPORT WindowTreeHostMac : public WindowTreeHost {
public:
explicit WindowTreeHostMac(const gfx::Rect& bounds);
virtual ~WindowTreeHostMac();
private:
virtual gfx::AcceleratedWidget GetAcceleratedWidget() OVERRIDE;
virtual void Show() OVERRIDE;
virtual void Hide() OVERRIDE;
virtual void ToggleFullScreen() OVERRIDE;
virtual gfx::Rect GetBounds() const OVERRIDE;
virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
virtual gfx::Insets GetInsets() const OVERRIDE;
virtual void SetInsets(const gfx::Insets& insets) OVERRIDE;
virtual gfx::Point GetLocationOnNativeScreen() const OVERRIDE;
virtual void SetCapture() OVERRIDE;
virtual void ReleaseCapture() OVERRIDE;
virtual bool QueryMouseLocation(gfx::Point* location_return) OVERRIDE;
virtual bool ConfineCursorToRootWindow() OVERRIDE;
virtual void UnConfineCursor() OVERRIDE;
virtual void SetCursorNative(gfx::NativeCursor cursor_type) OVERRIDE;
virtual void MoveCursorToNative(const gfx::Point& location) OVERRIDE;
virtual void OnCursorVisibilityChangedNative(bool show) OVERRIDE;
virtual void PostNativeEvent(const base::NativeEvent& event) OVERRIDE;
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE;
private:
base::scoped_nsobject<NSWindow> window_;
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostMac);
};
}
#endif