// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_DELEGATE_H_ #define UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_DELEGATE_H_ #include "ui/views/views_export.h" namespace gfx { class Canvas; class Insets; class Path; class Point; class Size; } namespace ui { class Accelerator; class KeyEvent; class MouseEvent; class TouchEvent; } namespace views { class InputMethod; // Implemented by the object that uses the HWNDMessageHandler to handle // notifications from the underlying HWND and service requests for data. class VIEWS_EXPORT HWNDMessageHandlerDelegate { public: virtual bool IsWidgetWindow() const = 0; // TODO(beng): resolve this more satisfactorily vis-a-vis ShouldUseNativeFrame // to avoid confusion. virtual bool IsUsingCustomFrame() const = 0; virtual void SchedulePaint() = 0; virtual void EnableInactiveRendering() = 0; virtual bool IsInactiveRenderingDisabled() = 0; virtual bool CanResize() const = 0; virtual bool CanMaximize() const = 0; virtual bool CanActivate() const = 0; virtual bool WidgetSizeIsClientSize() const = 0; // Returns true if the delegate has a focus saving mechanism that should be // used when the window is activated and deactivated. virtual bool CanSaveFocus() const = 0; virtual void SaveFocusOnDeactivate() = 0; virtual void RestoreFocusOnActivate() = 0; virtual void RestoreFocusOnEnable() = 0; // Returns true if the delegate represents a modal window. virtual bool IsModal() const = 0; // Returns the show state that should be used for the application's first // window. virtual int GetInitialShowState() const = 0; virtual bool WillProcessWorkAreaChange() const = 0; virtual int GetNonClientComponent(const gfx::Point& point) const = 0; virtual void GetWindowMask(const gfx::Size& size, gfx::Path* mask) = 0; // Returns true if the delegate modifies |insets| to define a custom client // area for the window, false if the default client area should be used. If // false is returned, |insets| is not modified. virtual bool GetClientAreaInsets(gfx::Insets* insets) const = 0; // Returns the minimum and maximum size the window can be resized to by the // user. virtual void GetMinMaxSize(gfx::Size* min_size, gfx::Size* max_size) const = 0; // Returns the current size of the RootView. virtual gfx::Size GetRootViewSize() const = 0; virtual void ResetWindowControls() = 0; virtual void PaintLayeredWindow(gfx::Canvas* canvas) = 0; virtual InputMethod* GetInputMethod() = 0; virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0; // Returns true if the window should handle standard system commands, such as // close, minimize, maximize. // TODO(benwells): Remove this once bubbles don't have two widgets // implementing them on non-aura windows. http://crbug.com/189112. virtual bool ShouldHandleSystemCommands() const = 0; // TODO(beng): Investigate migrating these methods to On* prefixes once // HWNDMessageHandler is the WindowImpl. // Called when another app was activated. virtual void HandleAppDeactivated() = 0; // Called when the window was activated or deactivated. |active| reflects the // new state. virtual void HandleActivationChanged(bool active) = 0; // Called when a well known "app command" from the system was performed. // Returns true if the command was handled. virtual bool HandleAppCommand(short command) = 0; // Called from WM_CANCELMODE. virtual void HandleCancelMode() = 0; // Called when the window has lost mouse capture. virtual void HandleCaptureLost() = 0; // Called when the user tried to close the window. virtual void HandleClose() = 0; // Called when a command defined by the application was performed. Returns // true if the command was handled. virtual bool HandleCommand(int command) = 0; // Called when an accelerator is invoked. virtual void HandleAccelerator(const ui::Accelerator& accelerator) = 0; // Called when the HWND is created. virtual void HandleCreate() = 0; // Called when the HWND is being destroyed, before any child HWNDs are // destroyed. virtual void HandleDestroying() = 0; // Called after the HWND is destroyed, after all child HWNDs have been // destroyed. virtual void HandleDestroyed() = 0; // Called when the HWND is to be focused for the first time. This is called // when the window is shown for the first time. Returns true if the delegate // set focus and no default processing should be done by the message handler. virtual bool HandleInitialFocus(ui::WindowShowState show_state) = 0; // Called when display settings are adjusted on the system. virtual void HandleDisplayChange() = 0; // Called when the user begins or ends a size/move operation using the window // manager. virtual void HandleBeginWMSizeMove() = 0; virtual void HandleEndWMSizeMove() = 0; // Called when the window's position changed. virtual void HandleMove() = 0; // Called when the system's work area has changed. virtual void HandleWorkAreaChanged() = 0; // Called when the window's visibility is changing. |visible| holds the new // state. virtual void HandleVisibilityChanging(bool visible) = 0; // Called when the window's visibility changed. |visible| holds the new state. virtual void HandleVisibilityChanged(bool visible) = 0; // Called when the window's client size changed. |new_size| holds the new // size. virtual void HandleClientSizeChanged(const gfx::Size& new_size) = 0; // Called when the window's frame has changed. virtual void HandleFrameChanged() = 0; // Called when focus shifted to this HWND from |last_focused_window|. virtual void HandleNativeFocus(HWND last_focused_window) = 0; // Called when focus shifted from the HWND to a different window. virtual void HandleNativeBlur(HWND focused_window) = 0; // Called when a mouse event is received. Returns true if the event was // handled by the delegate. virtual bool HandleMouseEvent(const ui::MouseEvent& event) = 0; // Called when a translated key event is received (i.e. post IME translation.) // Returns true if the event was handled by the delegate. virtual bool HandleKeyEvent(const ui::KeyEvent& event) = 0; // Called when an untranslated key event is received (i.e. pre-IME // translation). Returns true if the event was sent to the input method. virtual bool HandleUntranslatedKeyEvent(const ui::KeyEvent& event) = 0; // Called when a touch event is received. virtual void HandleTouchEvent(const ui::TouchEvent& event) = 0; // Called when an IME message needs to be processed by the delegate. Returns // true if the event was handled and no default processing should be // performed. virtual bool HandleIMEMessage(UINT message, WPARAM w_param, LPARAM l_param, LRESULT* result) = 0; // Called when the system input language changes. virtual void HandleInputLanguageChange(DWORD character_set, HKL input_language_id) = 0; // Called to compel the delegate to paint |invalid_rect| accelerated. Returns // true if accelerated painting was performed. virtual bool HandlePaintAccelerated(const gfx::Rect& invalid_rect) = 0; // Called to compel the delegate to paint using the software path. virtual void HandlePaint(gfx::Canvas* canvas) = 0; // Called to forward a WM_NOTIFY message to the tooltip manager. virtual bool HandleTooltipNotify(int w_param, NMHDR* l_param, LRESULT* l_result) = 0; // Called to forward mouse events to the tooltip manager. virtual void HandleTooltipMouseMove(UINT message, WPARAM w_param, LPARAM l_param) = 0; // Invoked on entering/exiting a menu loop. virtual void HandleMenuLoop(bool in_menu_loop) = 0; // Catch-all message handling and filtering. Called before // HWNDMessageHandler's built-in handling, which may pre-empt some // expectations in Views/Aura if messages are consumed. Returns true if the // message was consumed by the delegate and should not be processed further // by the HWNDMessageHandler. In this case, |result| is returned. |result| is // not modified otherwise. virtual bool PreHandleMSG(UINT message, WPARAM w_param, LPARAM l_param, LRESULT* result) = 0; // Like PreHandleMSG, but called after HWNDMessageHandler's built-in handling // has run and after DefWindowProc. virtual void PostHandleMSG(UINT message, WPARAM w_param, LPARAM l_param) = 0; // Called when a scroll event is received. Returns true if the event was // handled by the delegate. virtual bool HandleScrollEvent(const ui::ScrollEvent& event) = 0; protected: virtual ~HWNDMessageHandlerDelegate() {} }; } // namespace views #endif // UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_DELEGATE_H_