// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_WIDGET_H_ #define UI_VIEWS_WIDGET_WIDGET_H_ #include <set> #include <stack> #include <vector> #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "ui/aura/window_layer_type.h" #include "ui/base/ui_base_types.h" #include "ui/events/event_source.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/rect.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/widget/native_widget_delegate.h" #include "ui/views/window/client_view.h" #include "ui/views/window/non_client_view.h" #if defined(OS_WIN) // Windows headers define macros for these function names which screw with us. #if defined(IsMaximized) #undef IsMaximized #endif #if defined(IsMinimized) #undef IsMinimized #endif #if defined(CreateWindow) #undef CreateWindow #endif #endif namespace gfx { class Canvas; class Point; class Rect; } namespace ui { class Accelerator; class Compositor; class DefaultThemeProvider; class Layer; class NativeTheme; class OSExchangeData; class ThemeProvider; } namespace views { class DesktopWindowTreeHost; class InputMethod; class NativeWidget; class NonClientFrameView; class TooltipManager; class View; class WidgetDelegate; class WidgetObserver; namespace internal { class NativeWidgetPrivate; class RootView; } //////////////////////////////////////////////////////////////////////////////// // Widget class // // Encapsulates the platform-specific rendering, event receiving and widget // management aspects of the UI framework. // // Owns a RootView and thus a View hierarchy. Can contain child Widgets. // Widget is a platform-independent type that communicates with a platform or // context specific NativeWidget implementation. // // A special note on ownership: // // Depending on the value of the InitParams' ownership field, the Widget // either owns or is owned by its NativeWidget: // // ownership = NATIVE_WIDGET_OWNS_WIDGET (default) // The Widget instance is owned by its NativeWidget. When the NativeWidget // is destroyed (in response to a native destruction message), it deletes // the Widget from its destructor. // ownership = WIDGET_OWNS_NATIVE_WIDGET (non-default) // The Widget instance owns its NativeWidget. This state implies someone // else wants to control the lifetime of this object. When they destroy // the Widget it is responsible for destroying the NativeWidget (from its // destructor). // class VIEWS_EXPORT Widget : public internal::NativeWidgetDelegate, public ui::EventSource, public FocusTraversable { public: typedef std::set<Widget*> Widgets; enum FrameType { FRAME_TYPE_DEFAULT, // Use whatever the default would be. FRAME_TYPE_FORCE_CUSTOM, // Force the custom frame. FRAME_TYPE_FORCE_NATIVE // Force the native frame. }; // Result from RunMoveLoop(). enum MoveLoopResult { // The move loop completed successfully. MOVE_LOOP_SUCCESSFUL, // The user canceled the move loop. MOVE_LOOP_CANCELED }; // Source that initiated the move loop. enum MoveLoopSource { MOVE_LOOP_SOURCE_MOUSE, MOVE_LOOP_SOURCE_TOUCH, }; // Behavior when escape is pressed during a move loop. enum MoveLoopEscapeBehavior { // Indicates the window should be hidden. MOVE_LOOP_ESCAPE_BEHAVIOR_HIDE, // Indicates the window should not be hidden. MOVE_LOOP_ESCAPE_BEHAVIOR_DONT_HIDE, }; struct VIEWS_EXPORT InitParams { enum Type { TYPE_WINDOW, // A decorated Window, like a frame window. // Widgets of TYPE_WINDOW will have a NonClientView. TYPE_PANEL, // Always on top window managed by PanelManager. // Widgets of TYPE_PANEL will have a NonClientView. TYPE_WINDOW_FRAMELESS, // An undecorated Window. TYPE_CONTROL, // A control, like a button. TYPE_POPUP, // An undecorated Window, with transient properties. TYPE_MENU, // An undecorated Window, with transient properties // specialized to menus. TYPE_TOOLTIP, TYPE_BUBBLE, TYPE_DRAG, // An undecorated Window, used during a drag-and-drop to // show the drag image. }; enum WindowOpacity { // Infer fully opaque or not. For WinAura, top-level windows that are not // of TYPE_WINDOW are translucent so that they can be made to fade in. In // all other cases, windows are fully opaque. INFER_OPACITY, // Fully opaque. OPAQUE_WINDOW, // Possibly translucent/transparent. TRANSLUCENT_WINDOW, }; enum Ownership { // Default. Creator is not responsible for managing the lifetime of the // Widget, it is destroyed when the corresponding NativeWidget is // destroyed. NATIVE_WIDGET_OWNS_WIDGET, // Used when the Widget is owned by someone other than the NativeWidget, // e.g. a scoped_ptr in tests. WIDGET_OWNS_NATIVE_WIDGET }; InitParams(); explicit InitParams(Type type); ~InitParams(); Type type; // If NULL, a default implementation will be constructed. WidgetDelegate* delegate; bool child; // If TRANSLUCENT_WINDOW, the widget may be fully or partially transparent. // If OPAQUE_WINDOW, we can perform optimizations based on the widget being // fully opaque. Defaults to TRANSLUCENT_WINDOW if // ViewsDelegate::UseTransparentWindows(). Defaults to OPAQUE_WINDOW for // non-window widgets. WindowOpacity opacity; bool accept_events; bool can_activate; bool keep_on_top; bool visible_on_all_workspaces; Ownership ownership; bool mirror_origin_in_rtl; bool has_dropshadow; // Specifies that the system default caption and icon should not be // rendered, and that the client area should be equivalent to the window // area. Only used on some platforms (Windows and Linux). bool remove_standard_frame; // Only used by ShellWindow on Windows. Specifies that the default icon of // packaged app should be the system default icon. bool use_system_default_icon; // Whether the widget should be maximized or minimized. ui::WindowShowState show_state; // Should the widget be double buffered? Default is false. bool double_buffer; gfx::NativeView parent; // Specifies the initial bounds of the Widget. Default is empty, which means // the NativeWidget may specify a default size. If the parent is specified, // |bounds| is in the parent's coordinate system. If the parent is not // specified, it's in screen's global coordinate system. gfx::Rect bounds; // When set, this value is used as the Widget's NativeWidget implementation. // The Widget will not construct a default one. Default is NULL. NativeWidget* native_widget; // Aura-only. Provides a DesktopWindowTreeHost implementation to use instead // of the default one. // TODO(beng): Figure out if there's a better way to expose this, e.g. get // rid of NW subclasses and do this all via message handling. DesktopWindowTreeHost* desktop_window_tree_host; // Whether this window is intended to be a toplevel window with no // attachment to any other window. (This may be a transient window if // |parent| is set.) bool top_level; // Only used by NativeWidgetAura. Specifies the type of layer for the // aura::Window. Default is WINDOW_LAYER_TEXTURED. aura::WindowLayerType layer_type; // Only used by Aura. Provides a context window whose RootWindow is // consulted during widget creation to determine where in the Window // hierarchy this widget should be placed. (This is separate from |parent|; // if you pass a RootWindow to |parent|, your window will be parented to // |parent|. If you pass a RootWindow to |context|, we ask that RootWindow // where it wants your window placed.) NULL is not allowed if you are using // aura. gfx::NativeView context; // If true, forces the window to be shown in the taskbar, even for window // types that do not appear in the taskbar by default (popup and bubble). bool force_show_in_taskbar; // Only used by X11, for root level windows. Specifies the res_name and // res_class fields, respectively, of the WM_CLASS window property. Controls // window grouping and desktop file matching in Linux window managers. std::string wm_role_name; std::string wm_class_name; std::string wm_class_class; }; Widget(); virtual ~Widget(); // Creates a toplevel window with no context. These methods should only be // used in cases where there is no contextual information because we're // creating a toplevel window connected to no other event. // // If you have any parenting or context information, or can pass that // information, prefer the WithParent or WithContext versions of these // methods. static Widget* CreateWindow(WidgetDelegate* delegate); static Widget* CreateWindowWithBounds(WidgetDelegate* delegate, const gfx::Rect& bounds); // Creates a decorated window Widget with the specified properties. static Widget* CreateWindowWithParent(WidgetDelegate* delegate, gfx::NativeWindow parent); static Widget* CreateWindowWithParentAndBounds(WidgetDelegate* delegate, gfx::NativeWindow parent, const gfx::Rect& bounds); // Creates a decorated window Widget in the same desktop context as |context|. static Widget* CreateWindowWithContext(WidgetDelegate* delegate, gfx::NativeView context); static Widget* CreateWindowWithContextAndBounds(WidgetDelegate* delegate, gfx::NativeView context, const gfx::Rect& bounds); // Creates an undecorated child window Widget parented to |parent|. static Widget* CreateWindowAsFramelessChild(WidgetDelegate* widget_delegate, gfx::NativeView parent); // Closes all Widgets that aren't identified as "secondary widgets". Called // during application shutdown when the last non-secondary widget is closed. static void CloseAllSecondaryWidgets(); // Converts a rectangle from one Widget's coordinate system to another's. // Returns false if the conversion couldn't be made, because either these two // Widgets do not have a common ancestor or they are not on the screen yet. // The value of |*rect| won't be changed when false is returned. static bool ConvertRect(const Widget* source, const Widget* target, gfx::Rect* rect); // Retrieves the Widget implementation associated with the given // NativeView or Window, or NULL if the supplied handle has no associated // Widget. static Widget* GetWidgetForNativeView(gfx::NativeView native_view); static Widget* GetWidgetForNativeWindow(gfx::NativeWindow native_window); // Retrieves the top level widget in a native view hierarchy // starting at |native_view|. Top level widget is a widget with TYPE_WINDOW, // TYPE_PANEL, TYPE_WINDOW_FRAMELESS, POPUP or MENU and has its own // focus manager. This may be itself if the |native_view| is top level, // or NULL if there is no toplevel in a native view hierarchy. static Widget* GetTopLevelWidgetForNativeView(gfx::NativeView native_view); // Returns all Widgets in |native_view|'s hierarchy, including itself if // it is one. static void GetAllChildWidgets(gfx::NativeView native_view, Widgets* children); // Returns all non-child Widgets owned by |native_view|. static void GetAllOwnedWidgets(gfx::NativeView native_view, Widgets* owned); // Re-parent a NativeView and notify all Widgets in |native_view|'s hierarchy // of the change. static void ReparentNativeView(gfx::NativeView native_view, gfx::NativeView new_parent); // Returns the preferred size of the contents view of this window based on // its localized size data. The width in cols is held in a localized string // resource identified by |col_resource_id|, the height in the same fashion. // TODO(beng): This should eventually live somewhere else, probably closer to // ClientView. static int GetLocalizedContentsWidth(int col_resource_id); static int GetLocalizedContentsHeight(int row_resource_id); static gfx::Size GetLocalizedContentsSize(int col_resource_id, int row_resource_id); // Returns true if the specified type requires a NonClientView. static bool RequiresNonClientView(InitParams::Type type); void Init(const InitParams& params); // Returns the gfx::NativeView associated with this Widget. gfx::NativeView GetNativeView() const; // Returns the gfx::NativeWindow associated with this Widget. This may return // NULL on some platforms if the widget was created with a type other than // TYPE_WINDOW or TYPE_PANEL. gfx::NativeWindow GetNativeWindow() const; // Add/remove observer. void AddObserver(WidgetObserver* observer); void RemoveObserver(WidgetObserver* observer); bool HasObserver(WidgetObserver* observer); // Returns the accelerator given a command id. Returns false if there is // no accelerator associated with a given id, which is a common condition. virtual bool GetAccelerator(int cmd_id, ui::Accelerator* accelerator); // Forwarded from the RootView so that the widget can do any cleanup. void ViewHierarchyChanged(const View::ViewHierarchyChangedDetails& details); // Called right before changing the widget's parent NativeView to do any // cleanup. void NotifyNativeViewHierarchyWillChange(); // Called after changing the widget's parent NativeView. Notifies the RootView // about the change. void NotifyNativeViewHierarchyChanged(); // Returns the top level widget in a hierarchy (see is_top_level() for // the definition of top level widget.) Will return NULL if called // before the widget is attached to the top level widget's hierarchy. Widget* GetTopLevelWidget(); const Widget* GetTopLevelWidget() const; // Gets/Sets the WidgetDelegate. WidgetDelegate* widget_delegate() const { return widget_delegate_; } // Sets the specified view as the contents of this Widget. There can only // be one contents view child of this Widget's RootView. This view is sized to // fit the entire size of the RootView. The RootView takes ownership of this // View, unless it is set as not being parent-owned. void SetContentsView(View* view); View* GetContentsView(); // Returns the bounds of the Widget in screen coordinates. gfx::Rect GetWindowBoundsInScreen() const; // Returns the bounds of the Widget's client area in screen coordinates. gfx::Rect GetClientAreaBoundsInScreen() const; // Retrieves the restored bounds for the window. gfx::Rect GetRestoredBounds() const; // Sizes and/or places the widget to the specified bounds, size or position. void SetBounds(const gfx::Rect& bounds); void SetSize(const gfx::Size& size); // Sizes the window to the specified size and centerizes it. void CenterWindow(const gfx::Size& size); // Like SetBounds(), but ensures the Widget is fully visible on screen, // resizing and/or repositioning as necessary. This is only useful for // non-child widgets. void SetBoundsConstrained(const gfx::Rect& bounds); // Sets whether animations that occur when visibility is changed are enabled. // Default is true. void SetVisibilityChangedAnimationsEnabled(bool value); // Starts a nested message loop that moves the window. This can be used to // start a window move operation from a mouse or touch event. This returns // when the move completes. |drag_offset| is the offset from the top left // corner of the window to the point where the cursor is dragging, and is used // to offset the bounds of the window from the cursor. MoveLoopResult RunMoveLoop(const gfx::Vector2d& drag_offset, MoveLoopSource source, MoveLoopEscapeBehavior escape_behavior); // Stops a previously started move loop. This is not immediate. void EndMoveLoop(); // Places the widget in front of the specified widget in z-order. void StackAboveWidget(Widget* widget); void StackAbove(gfx::NativeView native_view); void StackAtTop(); // Places the widget below the specified NativeView. void StackBelow(gfx::NativeView native_view); // Sets a shape on the widget. Passing a NULL |shape| reverts the widget to // be rectangular. Takes ownership of |shape|. void SetShape(gfx::NativeRegion shape); // Hides the widget then closes it after a return to the message loop. virtual void Close(); // TODO(beng): Move off public API. // Closes the widget immediately. Compare to |Close|. This will destroy the // window handle associated with this Widget, so should not be called from // any code that expects it to be valid beyond this call. void CloseNow(); // Whether the widget has been asked to close itself. In particular this is // set to true after Close() has been invoked on the NativeWidget. bool IsClosed() const; // Shows the widget. The widget is activated if during initialization the // can_activate flag in the InitParams structure is set to true. virtual void Show(); // Hides the widget. void Hide(); // Like Show(), but does not activate the window. void ShowInactive(); // Activates the widget, assuming it already exists and is visible. void Activate(); // Deactivates the widget, making the next window in the Z order the active // window. void Deactivate(); // Returns whether the Widget is the currently active window. virtual bool IsActive() const; // Prevents the window from being rendered as deactivated. This state is // reset automatically as soon as the window becomes activated again. There is // no ability to control the state through this API as this leads to sync // problems. void DisableInactiveRendering(); // Sets the widget to be on top of all other widgets in the windowing system. void SetAlwaysOnTop(bool on_top); // Returns whether the widget has been set to be on top of most other widgets // in the windowing system. bool IsAlwaysOnTop() const; // Sets the widget to be visible on all work spaces. void SetVisibleOnAllWorkspaces(bool always_visible); // Maximizes/minimizes/restores the window. void Maximize(); void Minimize(); void Restore(); // Whether or not the window is maximized or minimized. virtual bool IsMaximized() const; bool IsMinimized() const; // Accessors for fullscreen state. void SetFullscreen(bool fullscreen); bool IsFullscreen() const; // Sets the opacity of the widget. This may allow widgets behind the widget // in the Z-order to become visible, depending on the capabilities of the // underlying windowing system. void SetOpacity(unsigned char opacity); // Sets whether or not the window should show its frame as a "transient drag // frame" - slightly transparent and without the standard window controls. void SetUseDragFrame(bool use_drag_frame); // Flashes the frame of the window to draw attention to it. Currently only // implemented on Windows for non-Aura. void FlashFrame(bool flash); // Returns the View at the root of the View hierarchy contained by this // Widget. View* GetRootView(); const View* GetRootView() const; // A secondary widget is one that is automatically closed (via Close()) when // all non-secondary widgets are closed. // Default is true. // TODO(beng): This is an ugly API, should be handled implicitly via // transience. void set_is_secondary_widget(bool is_secondary_widget) { is_secondary_widget_ = is_secondary_widget; } bool is_secondary_widget() const { return is_secondary_widget_; } // Returns whether the Widget is visible to the user. virtual bool IsVisible() const; // Returns the ThemeProvider that provides theme resources for this Widget. virtual ui::ThemeProvider* GetThemeProvider() const; ui::NativeTheme* GetNativeTheme() { return const_cast<ui::NativeTheme*>( const_cast<const Widget*>(this)->GetNativeTheme()); } const ui::NativeTheme* GetNativeTheme() const; // Returns the FocusManager for this widget. // Note that all widgets in a widget hierarchy share the same focus manager. FocusManager* GetFocusManager(); const FocusManager* GetFocusManager() const; // Returns the InputMethod for this widget. // Note that all widgets in a widget hierarchy share the same input method. InputMethod* GetInputMethod(); const InputMethod* GetInputMethod() const; // Starts a drag operation for the specified view. This blocks until the drag // operation completes. |view| can be NULL. // If the view is non-NULL it can be accessed during the drag by calling // dragged_view(). If the view has not been deleted during the drag, // OnDragDone() is called on it. |location| is in the widget's coordinate // system. void RunShellDrag(View* view, const ui::OSExchangeData& data, const gfx::Point& location, int operation, ui::DragDropTypes::DragEventSource source); // Returns the view that requested the current drag operation via // RunShellDrag(), or NULL if there is no such view or drag operation. View* dragged_view() { return dragged_view_; } // Adds the specified |rect| in client area coordinates to the rectangle to be // redrawn. virtual void SchedulePaintInRect(const gfx::Rect& rect); // Sets the currently visible cursor. If |cursor| is NULL, the cursor used // before the current is restored. void SetCursor(gfx::NativeCursor cursor); // Returns true if and only if mouse events are enabled. bool IsMouseEventsEnabled() const; // Sets/Gets a native window property on the underlying native window object. // Returns NULL if the property does not exist. Setting the property value to // NULL removes the property. void SetNativeWindowProperty(const char* name, void* value); void* GetNativeWindowProperty(const char* name) const; // Tell the window to update its title from the delegate. void UpdateWindowTitle(); // Tell the window to update its icon from the delegate. void UpdateWindowIcon(); // Retrieves the focus traversable for this widget. FocusTraversable* GetFocusTraversable(); // Notifies the view hierarchy contained in this widget that theme resources // changed. void ThemeChanged(); // Notifies the view hierarchy contained in this widget that locale resources // changed. void LocaleChanged(); void SetFocusTraversableParent(FocusTraversable* parent); void SetFocusTraversableParentView(View* parent_view); // Clear native focus set to the Widget's NativeWidget. void ClearNativeFocus(); void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; } FrameType frame_type() const { return frame_type_; } // Creates an appropriate NonClientFrameView for this widget. The // WidgetDelegate is given the first opportunity to create one, followed by // the NativeWidget implementation. If both return NULL, a default one is // created. virtual NonClientFrameView* CreateNonClientFrameView(); // Whether we should be using a native frame. bool ShouldUseNativeFrame() const; // Determines whether the window contents should be rendered transparently // (for example, so that they can overhang onto the window title bar). bool ShouldWindowContentsBeTransparent() const; // Forces the frame into the alternate frame type (custom or native) depending // on its current state. void DebugToggleFrameType(); // Tell the window that something caused the frame type to change. void FrameTypeChanged(); NonClientView* non_client_view() { return const_cast<NonClientView*>( const_cast<const Widget*>(this)->non_client_view()); } const NonClientView* non_client_view() const { return non_client_view_; } ClientView* client_view() { return const_cast<ClientView*>( const_cast<const Widget*>(this)->client_view()); } const ClientView* client_view() const { // non_client_view_ may be NULL, especially during creation. return non_client_view_ ? non_client_view_->client_view() : NULL; } const ui::Compositor* GetCompositor() const; ui::Compositor* GetCompositor(); // Returns the widget's layer, if any. ui::Layer* GetLayer(); // Reorders the widget's child NativeViews which are associated to the view // tree (eg via a NativeViewHost) to match the z-order of the views in the // view tree. The z-order of views with layers relative to views with // associated NativeViews is used to reorder the NativeView layers. This // method assumes that the widget's child layers which are owned by a view are // already in the correct z-order relative to each other and does no // reordering if there are no views with an associated NativeView. void ReorderNativeViews(); // Schedules an update to the root layers. The actual processing occurs when // GetRootLayers() is invoked. void UpdateRootLayers(); const NativeWidget* native_widget() const; NativeWidget* native_widget(); internal::NativeWidgetPrivate* native_widget_private() { return native_widget_; } const internal::NativeWidgetPrivate* native_widget_private() const { return native_widget_; } // Sets capture to the specified view. This makes it so that all mouse, touch // and gesture events go to |view|. If |view| is NULL, the widget still // obtains event capture, but the events will go to the view they'd normally // go to. void SetCapture(View* view); // Releases capture. void ReleaseCapture(); // Returns true if the widget has capture. bool HasCapture(); void set_auto_release_capture(bool auto_release_capture) { auto_release_capture_ = auto_release_capture; } // Returns the font used for tooltips. TooltipManager* GetTooltipManager(); const TooltipManager* GetTooltipManager() const; void set_focus_on_creation(bool focus_on_creation) { focus_on_creation_ = focus_on_creation; } // True if the widget is considered top level widget. Top level widget // is a widget of TYPE_WINDOW, TYPE_PANEL, TYPE_WINDOW_FRAMELESS, BUBBLE, // POPUP or MENU, and has a focus manager and input method object associated // with it. TYPE_CONTROL and TYPE_TOOLTIP is not considered top level. bool is_top_level() const { return is_top_level_; } // True when window movement via mouse interaction with the frame is disabled. bool movement_disabled() const { return movement_disabled_; } void set_movement_disabled(bool disabled) { movement_disabled_ = disabled; } // Returns the work area bounds of the screen the Widget belongs to. gfx::Rect GetWorkAreaBoundsInScreen() const; // Creates and dispatches synthesized mouse move event using the current // mouse location to refresh hovering status in the widget. void SynthesizeMouseMoveEvent(); // Called by our RootView after it has performed a Layout. Used to forward // window sizing information to the window server on some platforms. void OnRootViewLayout(); // Notification that our owner is closing. // NOTE: this is not invoked for aura as it's currently not needed there. // Under aura menus close by way of activation getting reset when the owner // closes. virtual void OnOwnerClosing(); // Overridden from NativeWidgetDelegate: virtual bool IsModal() const OVERRIDE; virtual bool IsDialogBox() const OVERRIDE; virtual bool CanActivate() const OVERRIDE; virtual bool IsInactiveRenderingDisabled() const OVERRIDE; virtual void EnableInactiveRendering() OVERRIDE; virtual void OnNativeWidgetActivationChanged(bool active) OVERRIDE; virtual void OnNativeFocus(gfx::NativeView old_focused_view) OVERRIDE; virtual void OnNativeBlur(gfx::NativeView new_focused_view) OVERRIDE; virtual void OnNativeWidgetVisibilityChanging(bool visible) OVERRIDE; virtual void OnNativeWidgetVisibilityChanged(bool visible) OVERRIDE; virtual void OnNativeWidgetCreated(bool desktop_widget) OVERRIDE; virtual void OnNativeWidgetDestroying() OVERRIDE; virtual void OnNativeWidgetDestroyed() OVERRIDE; virtual gfx::Size GetMinimumSize() OVERRIDE; virtual gfx::Size GetMaximumSize() OVERRIDE; virtual void OnNativeWidgetMove() OVERRIDE; virtual void OnNativeWidgetSizeChanged(const gfx::Size& new_size) OVERRIDE; virtual void OnNativeWidgetBeginUserBoundsChange() OVERRIDE; virtual void OnNativeWidgetEndUserBoundsChange() OVERRIDE; virtual bool HasFocusManager() const OVERRIDE; virtual bool OnNativeWidgetPaintAccelerated( const gfx::Rect& dirty_region) OVERRIDE; virtual void OnNativeWidgetPaint(gfx::Canvas* canvas) OVERRIDE; virtual int GetNonClientComponent(const gfx::Point& point) OVERRIDE; virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual void OnMouseCaptureLost() OVERRIDE; virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; virtual bool ExecuteCommand(int command_id) OVERRIDE; virtual InputMethod* GetInputMethodDirect() OVERRIDE; virtual const std::vector<ui::Layer*>& GetRootLayers() OVERRIDE; virtual bool HasHitTestMask() const OVERRIDE; virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE; virtual Widget* AsWidget() OVERRIDE; virtual const Widget* AsWidget() const OVERRIDE; virtual bool SetInitialFocus(ui::WindowShowState show_state) OVERRIDE; // Overridden from ui::EventSource: virtual ui::EventProcessor* GetEventProcessor() OVERRIDE; // Overridden from FocusTraversable: virtual FocusSearch* GetFocusSearch() OVERRIDE; virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE; virtual View* GetFocusTraversableParentView() OVERRIDE; protected: // Creates the RootView to be used within this Widget. Subclasses may override // to create custom RootViews that do specialized event processing. // TODO(beng): Investigate whether or not this is needed. virtual internal::RootView* CreateRootView(); // Provided to allow the NativeWidget implementations to destroy the RootView // _before_ the focus manager/tooltip manager. // TODO(beng): remove once we fold those objects onto this one. void DestroyRootView(); private: friend class ComboboxTest; friend class TextfieldTest; // Sets the value of |disable_inactive_rendering_|. If the value changes, // both the NonClientView and WidgetDelegate are notified. void SetInactiveRenderingDisabled(bool value); // Persists the window's restored position and "show" state using the // window delegate. void SaveWindowPlacement(); // Sizes and positions the window just after it is created. void SetInitialBounds(const gfx::Rect& bounds); // Sizes and positions the frameless window just after it is created. void SetInitialBoundsForFramelessWindow(const gfx::Rect& bounds); // Returns the bounds and "show" state from the delegate. Returns true if // the delegate wants to use a specified bounds. bool GetSavedWindowPlacement(gfx::Rect* bounds, ui::WindowShowState* show_state); // Creates and initializes a new InputMethod and returns it, otherwise null. scoped_ptr<InputMethod> CreateInputMethod(); // Sets a different InputMethod instance to this widget. The instance // must not be initialized, the ownership will be assumed by the widget. // It's only for testing purpose. void ReplaceInputMethod(InputMethod* input_method); internal::NativeWidgetPrivate* native_widget_; ObserverList<WidgetObserver> observers_; // Non-owned pointer to the Widget's delegate. If a NULL delegate is supplied // to Init() a default WidgetDelegate is created. WidgetDelegate* widget_delegate_; // The root of the View hierarchy attached to this window. // WARNING: see warning in tooltip_manager_ for ordering dependencies with // this and tooltip_manager_. scoped_ptr<internal::RootView> root_view_; // The View that provides the non-client area of the window (title bar, // window controls, sizing borders etc). To use an implementation other than // the default, this class must be sub-classed and this value set to the // desired implementation before calling |InitWindow()|. NonClientView* non_client_view_; // The focus manager keeping track of focus for this Widget and any of its // children. NULL for non top-level widgets. // WARNING: RootView's destructor calls into the FocusManager. As such, this // must be destroyed AFTER root_view_. This is enforced in DestroyRootView(). scoped_ptr<FocusManager> focus_manager_; // A theme provider to use when no other theme provider is specified. scoped_ptr<ui::DefaultThemeProvider> default_theme_provider_; // Valid for the lifetime of RunShellDrag(), indicates the view the drag // started from. View* dragged_view_; // See class documentation for Widget above for a note about ownership. InitParams::Ownership ownership_; // See set_is_secondary_widget(). bool is_secondary_widget_; // The current frame type in use by this window. Defaults to // FRAME_TYPE_DEFAULT. FrameType frame_type_; // True when the window should be rendered as active, regardless of whether // or not it actually is. bool disable_inactive_rendering_; // Set to true if the widget is in the process of closing. bool widget_closed_; // The saved "show" state for this window. See note in SetInitialBounds // that explains why we save this. ui::WindowShowState saved_show_state_; // The restored bounds used for the initial show. This is only used if // |saved_show_state_| is maximized. gfx::Rect initial_restored_bounds_; // Focus is automatically set to the view provided by the delegate // when the widget is shown. Set this value to false to override // initial focus for the widget. bool focus_on_creation_; mutable scoped_ptr<InputMethod> input_method_; // See |is_top_level()| accessor. bool is_top_level_; // Tracks whether native widget has been initialized. bool native_widget_initialized_; // Whether native widget has been destroyed. bool native_widget_destroyed_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // If true, the mouse is currently down. bool is_mouse_button_pressed_; // If true, a touch device is currently down. bool is_touch_down_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // The following are used to detect duplicate mouse move events and not // deliver them. Displaying a window may result in the system generating // duplicate move events even though the mouse hasn't moved. bool last_mouse_event_was_move_; gfx::Point last_mouse_event_position_; // True if event capture should be released on a mouse up event. Default is // true. bool auto_release_capture_; // See description in GetRootLayers(). std::vector<ui::Layer*> root_layers_; // Is |root_layers_| out of date? bool root_layers_dirty_; // True when window movement via mouse interaction with the frame should be // disabled. bool movement_disabled_; DISALLOW_COPY_AND_ASSIGN(Widget); }; } // namespace views #endif // UI_VIEWS_WIDGET_WIDGET_H_