#include "ui/views/controls/menu/menu_message_pump_dispatcher.h"
#include <windowsx.h>
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_code_conversion.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/views/controls/menu/menu_controller.h"
namespace views {
namespace internal {
uint32_t MenuMessagePumpDispatcher::Dispatch(const MSG& msg) {
DCHECK(menu_controller_->IsBlockingRun());
if (menu_controller_->exit_type() == MenuController::EXIT_ALL ||
menu_controller_->exit_type() == MenuController::EXIT_DESTROYED)
return (POST_DISPATCH_QUIT_LOOP | POST_DISPATCH_PERFORM_DEFAULT);
switch (msg.message) {
case WM_CONTEXTMENU: {
MenuItemView* item = menu_controller_->pending_state_.item;
if (item && item->GetRootMenuItem() != item) {
gfx::Point screen_loc(0, item->height());
View::ConvertPointToScreen(item, &screen_loc);
ui::MenuSourceType source_type = ui::MENU_SOURCE_MOUSE;
if (GET_X_LPARAM(msg.lParam) == -1 && GET_Y_LPARAM(msg.lParam) == -1)
source_type = ui::MENU_SOURCE_KEYBOARD;
item->GetDelegate()->ShowContextMenu(
item, item->GetCommand(), screen_loc, source_type);
}
return POST_DISPATCH_NONE;
}
case WM_KEYDOWN: {
bool result =
menu_controller_->OnKeyDown(ui::KeyboardCodeFromNative(msg));
TranslateMessage(&msg);
return result ? POST_DISPATCH_NONE : POST_DISPATCH_QUIT_LOOP;
}
case WM_CHAR: {
bool should_exit =
menu_controller_->SelectByChar(static_cast<base::char16>(msg.wParam));
return should_exit ? POST_DISPATCH_QUIT_LOOP : POST_DISPATCH_NONE;
}
case WM_KEYUP:
return POST_DISPATCH_NONE;
case WM_SYSKEYUP:
return POST_DISPATCH_NONE;
case WM_CANCELMODE:
case WM_SYSKEYDOWN:
menu_controller_->Cancel(MenuController::EXIT_ALL);
return POST_DISPATCH_QUIT_LOOP;
default:
break;
}
return POST_DISPATCH_PERFORM_DEFAULT |
(menu_controller_->exit_type() == MenuController::EXIT_NONE
? POST_DISPATCH_NONE
: POST_DISPATCH_QUIT_LOOP);
}
}
}