#ifndef UI_GL_GL_CONTEXT_CGL_H_
#define UI_GL_GL_CONTEXT_CGL_H_
#include <OpenGL/CGLTypes.h>
#include "ui/gl/gl_context.h"
namespace gfx {
class GLSurface;
class GLContextCGL : public GLContextReal {
public:
explicit GLContextCGL(GLShareGroup* share_group);
virtual bool Initialize(GLSurface* compatible_surface,
GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
virtual void SetSafeToForceGpuSwitch() OVERRIDE;
protected:
virtual ~GLContextCGL();
private:
GpuPreference GetGpuPreference();
void* context_;
GpuPreference gpu_preference_;
CGLPixelFormatObj discrete_pixelformat_;
int screen_;
int renderer_id_;
bool safe_to_force_gpu_switch_;
DISALLOW_COPY_AND_ASSIGN(GLContextCGL);
};
}
#endif