#ifndef UI_GL_GL_CONTEXT_STUB_H_
#define UI_GL_GL_CONTEXT_STUB_H_
#include "ui/gl/gl_context.h"
namespace gfx {
class GL_EXPORT GLContextStub : public GLContextReal {
 public:
  GLContextStub();
  
  virtual bool Initialize(GLSurface* compatible_surface,
                          GpuPreference gpu_preference) OVERRIDE;
  virtual void Destroy() OVERRIDE;
  virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
  virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
  virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
  virtual void* GetHandle() OVERRIDE;
  virtual void SetSwapInterval(int interval) OVERRIDE;
  virtual std::string GetExtensions() OVERRIDE;
  virtual std::string GetGLRenderer() OVERRIDE;
 protected:
  virtual ~GLContextStub();
 private:
  DISALLOW_COPY_AND_ASSIGN(GLContextStub);
};
}  
#endif