#ifndef UI_GL_GL_CONTEXT_STUB_H_
#define UI_GL_GL_CONTEXT_STUB_H_
#include "ui/gl/gl_context.h"
namespace gfx {
class GL_EXPORT GLContextStub : public GLContextReal {
public:
GLContextStub();
virtual bool Initialize(GLSurface* compatible_surface,
GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
virtual std::string GetExtensions() OVERRIDE;
virtual std::string GetGLRenderer() OVERRIDE;
protected:
virtual ~GLContextStub();
private:
DISALLOW_COPY_AND_ASSIGN(GLContextStub);
};
}
#endif