// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_FENCE_H_ #define UI_GL_GL_FENCE_H_ #include "base/basictypes.h" #include "ui/gl/gl_export.h" namespace gfx { class GL_EXPORT GLFence { public: GLFence(); virtual ~GLFence(); static GLFence* Create(); // Creates a fence that is not guaranteed to signal until the current context // is flushed. It is illegal to call Client/ServerWait() on a fence without // having explicitly called glFlush() or glFinish() in the originating // context. static GLFence* CreateWithoutFlush(); virtual bool HasCompleted() = 0; virtual void ClientWait() = 0; // Will block the server if supported, but might fall back to blocking the // client. virtual void ServerWait() = 0; protected: static bool IsContextLost(); private: DISALLOW_COPY_AND_ASSIGN(GLFence); }; } // namespace gfx #endif // UI_GL_GL_FENCE_H_