// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_FENCE_H_
#define UI_GL_GL_FENCE_H_
#include "base/basictypes.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GL_EXPORT GLFence {
 public:
  GLFence();
  virtual ~GLFence();
  static GLFence* Create();
  // Creates a fence that is not guaranteed to signal until the current context
  // is flushed. It is illegal to call Client/ServerWait() on a fence without
  // having explicitly called glFlush() or glFinish() in the originating
  // context.
  static GLFence* CreateWithoutFlush();
  virtual bool HasCompleted() = 0;
  virtual void ClientWait() = 0;
  // Will block the server if supported, but might fall back to blocking the
  // client.
  virtual void ServerWait() = 0;
 protected:
  static bool IsContextLost();
 private:
  DISALLOW_COPY_AND_ASSIGN(GLFence);
};
}  // namespace gfx
#endif  // UI_GL_GL_FENCE_H_