#ifndef UI_GL_GL_IMAGE_EGL_H_
#define UI_GL_GL_IMAGE_EGL_H_
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image.h"
namespace gfx {
class GL_EXPORT GLImageEGL : public GLImage {
public:
explicit GLImageEGL(gfx::Size size);
bool Initialize(EGLenum target, EGLClientBuffer buffer, const EGLint* attrs);
virtual void Destroy() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
virtual void WillUseTexImage() OVERRIDE {}
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
protected:
virtual ~GLImageEGL();
EGLImageKHR egl_image_;
gfx::Size size_;
private:
DISALLOW_COPY_AND_ASSIGN(GLImageEGL);
};
}
#endif