#ifndef UI_GL_GL_CONTEXT_OSMESA_H_
#define UI_GL_GL_CONTEXT_OSMESA_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/gl/gl_context.h"
typedef struct osmesa_context* OSMesaContext;
namespace gfx {
class GLShareGroup;
class GLSurface;
class GLContextOSMesa : public GLContextReal {
public:
explicit GLContextOSMesa(GLShareGroup* share_group);
virtual bool Initialize(GLSurface* compatible_surface,
GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
protected:
virtual ~GLContextOSMesa();
private:
OSMesaContext context_;
DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa);
};
}
#endif