#ifndef UI_GL_GL_CONTEXT_EGL_H_
#define UI_GL_GL_CONTEXT_EGL_H_
#include <string>
#include "base/compiler_specific.h"
#include "ui/gl/gl_context.h"
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLConfig;
namespace gfx {
class GLSurface;
class GLContextEGL : public GLContextReal {
 public:
  explicit GLContextEGL(GLShareGroup* share_group);
  
  virtual bool Initialize(
      GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE;
  virtual void Destroy() OVERRIDE;
  virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
  virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
  virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
  virtual void* GetHandle() OVERRIDE;
  virtual void SetSwapInterval(int interval) OVERRIDE;
  virtual std::string GetExtensions() OVERRIDE;
  virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE;
  virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
  virtual void SetUnbindFboOnMakeCurrent() OVERRIDE;
 protected:
  virtual ~GLContextEGL();
 private:
  EGLContext context_;
  EGLDisplay display_;
  EGLConfig config_;
  bool unbind_fbo_on_makecurrent_;
  DISALLOW_COPY_AND_ASSIGN(GLContextEGL);
};
}  
#endif