#ifndef UI_GL_GL_IMAGE_STUB_H_
#define UI_GL_GL_IMAGE_STUB_H_
#include "ui/gl/gl_image.h"
namespace gfx {
class GL_EXPORT GLImageStub : public GLImage {
public:
GLImageStub();
virtual void Destroy() OVERRIDE {}
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE {}
virtual void WillUseTexImage() OVERRIDE {}
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
virtual void DidModifyTexImage() OVERRIDE {}
protected:
virtual ~GLImageStub();
};
}
#endif