#ifndef UI_GL_GL_SWITCHES_H_
#define UI_GL_GL_SWITCHES_H_
#include "ui/gl/gl_export.h"
namespace gfx {
GL_EXPORT extern const char kGLImplementationDesktopName[];
GL_EXPORT extern const char kGLImplementationOSMesaName[];
GL_EXPORT extern const char kGLImplementationAppleName[];
GL_EXPORT extern const char kGLImplementationEGLName[];
GL_EXPORT extern const char kGLImplementationSwiftShaderName[];
extern const char kGLImplementationMockName[];
}
namespace switches {
GL_EXPORT extern const char kDisableD3D11[];
GL_EXPORT extern const char kDisableGpuVsync[];
GL_EXPORT extern const char kEnableGPUServiceLogging[];
GL_EXPORT extern const char kEnableGPUClientLogging[];
GL_EXPORT extern const char kEnableGPUServiceTracing[];
GL_EXPORT extern const char kGpuNoContextLost[];
GL_EXPORT extern const char kSupportsDualGpus[];
GL_EXPORT extern const char kGpuSwitching[];
GL_EXPORT extern const char kGpuSwitchingOptionNameForceIntegrated[];
GL_EXPORT extern const char kGpuSwitchingOptionNameForceDiscrete[];
GL_EXPORT extern const char kGpuSwitchingOptionNameAutomatic[];
GL_EXPORT extern const char kUseGL[];
GL_EXPORT extern const char kSwiftShaderPath[];
GL_EXPORT extern const char kTestGLLib[];
GL_EXPORT extern const char kDisableGLDrawingForTests[];
GL_EXPORT extern const char kUseGpuInTests[];
GL_EXPORT extern const char* kGLSwitchesCopiedFromGpuProcessHost[];
GL_EXPORT extern const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches;
}
#endif