#ifndef UI_GL_GL_CONTEXT_GLX_H_
#define UI_GL_GL_CONTEXT_GLX_H_
#include <string>
#include "base/compiler_specific.h"
#include "ui/gfx/x/x11_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLSurface;
class GL_EXPORT GLContextGLX : public GLContextReal {
public:
explicit GLContextGLX(GLShareGroup* share_group);
XDisplay* display();
virtual bool Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
virtual std::string GetExtensions() OVERRIDE;
virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE;
protected:
virtual ~GLContextGLX();
private:
void* context_;
XDisplay* display_;
DISALLOW_COPY_AND_ASSIGN(GLContextGLX);
};
}
#endif