#ifndef UI_COMPOSITOR_LAYER_ANIMATION_DELEGATE_H_
#define UI_COMPOSITOR_LAYER_ANIMATION_DELEGATE_H_
#include "base/memory/scoped_ptr.h"
#include "cc/animation/animation.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/compositor_export.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"
namespace ui {
class COMPOSITOR_EXPORT LayerAnimationDelegate {
public:
virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) = 0;
virtual void SetTransformFromAnimation(const gfx::Transform& transform) = 0;
virtual void SetOpacityFromAnimation(float opacity) = 0;
virtual void SetVisibilityFromAnimation(bool visibility) = 0;
virtual void SetBrightnessFromAnimation(float brightness) = 0;
virtual void SetGrayscaleFromAnimation(float grayscale) = 0;
virtual void SetColorFromAnimation(SkColor color) = 0;
virtual void ScheduleDrawForAnimation() = 0;
virtual const gfx::Rect& GetBoundsForAnimation() const = 0;
virtual gfx::Transform GetTransformForAnimation() const = 0;
virtual float GetOpacityForAnimation() const = 0;
virtual bool GetVisibilityForAnimation() const = 0;
virtual float GetBrightnessForAnimation() const = 0;
virtual float GetGrayscaleForAnimation() const = 0;
virtual SkColor GetColorForAnimation() const = 0;
virtual float GetDeviceScaleFactor() const = 0;
virtual void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) = 0;
virtual void RemoveThreadedAnimation(int animation_id) = 0;
protected:
virtual ~LayerAnimationDelegate() {}
};
}
#endif