#ifndef UI_GFX_GEOMETRY_INSETS_BASE_H_
#define UI_GFX_GEOMETRY_INSETS_BASE_H_
#include "ui/gfx/gfx_export.h"
namespace gfx {
template<typename Class, typename Type>
class GFX_EXPORT InsetsBase {
public:
Type top() const { return top_; }
Type left() const { return left_; }
Type bottom() const { return bottom_; }
Type right() const { return right_; }
Type width() const { return left_ + right_; }
Type height() const { return top_ + bottom_; }
bool empty() const { return width() == 0 && height() == 0; }
void Set(Type top, Type left, Type bottom, Type right) {
top_ = top;
left_ = left;
bottom_ = bottom;
right_ = right;
}
bool operator==(const Class& insets) const {
return top_ == insets.top_ && left_ == insets.left_ &&
bottom_ == insets.bottom_ && right_ == insets.right_;
}
bool operator!=(const Class& insets) const {
return !(*this == insets);
}
void operator+=(const Class& insets) {
top_ += insets.top_;
left_ += insets.left_;
bottom_ += insets.bottom_;
right_ += insets.right_;
}
Class operator-() const {
return Class(-top_, -left_, -bottom_, -right_);
}
protected:
InsetsBase(Type top, Type left, Type bottom, Type right)
: top_(top),
left_(left),
bottom_(bottom),
right_(right) {}
~InsetsBase() {}
private:
Type top_;
Type left_;
Type bottom_;
Type right_;
};
}
#endif