#ifndef UI_GFX_GEOMETRY_POINT_BASE_H_
#define UI_GFX_GEOMETRY_POINT_BASE_H_
#include <string>
#include "base/compiler_specific.h"
#include "build/build_config.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
template<typename Class, typename Type, typename VectorClass>
class GFX_EXPORT PointBase {
public:
Type x() const { return x_; }
Type y() const { return y_; }
void SetPoint(Type x, Type y) {
x_ = x;
y_ = y;
}
void set_x(Type x) { x_ = x; }
void set_y(Type y) { y_ = y; }
void Offset(Type delta_x, Type delta_y) {
x_ += delta_x;
y_ += delta_y;
}
void operator+=(const VectorClass& vector) {
x_ += vector.x();
y_ += vector.y();
}
void operator-=(const VectorClass& vector) {
x_ -= vector.x();
y_ -= vector.y();
}
void SetToMin(const Class& other) {
x_ = x_ <= other.x_ ? x_ : other.x_;
y_ = y_ <= other.y_ ? y_ : other.y_;
}
void SetToMax(const Class& other) {
x_ = x_ >= other.x_ ? x_ : other.x_;
y_ = y_ >= other.y_ ? y_ : other.y_;
}
bool IsOrigin() const {
return x_ == 0 && y_ == 0;
}
VectorClass OffsetFromOrigin() const {
return VectorClass(x_, y_);
}
bool operator<(const Class& rhs) const {
return (y_ == rhs.y_) ? (x_ < rhs.x_) : (y_ < rhs.y_);
}
protected:
PointBase(Type x, Type y) : x_(x), y_(y) {}
~PointBase() {}
private:
Type x_;
Type y_;
};
}
#endif