// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A template for a simple rectangle class. The containment semantics // are array-like; that is, the coordinate (x, y) is considered to be // contained by the rectangle, but the coordinate (x + width, y) is not. // The class will happily let you create malformed rectangles (that is, // rectangles with negative width and/or height), but there will be assertions // in the operations (such as Contains()) to complain in this case. #ifndef UI_GFX_GEOMETRY_RECT_BASE_H_ #define UI_GFX_GEOMETRY_RECT_BASE_H_ #include <string> #include "base/compiler_specific.h" namespace gfx { template<typename Class, typename PointClass, typename SizeClass, typename InsetsClass, typename VectorClass, typename Type> class GFX_EXPORT RectBase { public: Type x() const { return origin_.x(); } void set_x(Type x) { origin_.set_x(x); } Type y() const { return origin_.y(); } void set_y(Type y) { origin_.set_y(y); } Type width() const { return size_.width(); } void set_width(Type width) { size_.set_width(width); } Type height() const { return size_.height(); } void set_height(Type height) { size_.set_height(height); } const PointClass& origin() const { return origin_; } void set_origin(const PointClass& origin) { origin_ = origin; } const SizeClass& size() const { return size_; } void set_size(const SizeClass& size) { size_ = size; } Type right() const { return x() + width(); } Type bottom() const { return y() + height(); } PointClass top_right() const { return PointClass(right(), y()); } PointClass bottom_left() const { return PointClass(x(), bottom()); } PointClass bottom_right() const { return PointClass(right(), bottom()); } VectorClass OffsetFromOrigin() const { return VectorClass(x(), y()); } void SetRect(Type x, Type y, Type width, Type height); // Shrink the rectangle by a horizontal and vertical distance on all sides. void Inset(Type horizontal, Type vertical) { Inset(horizontal, vertical, horizontal, vertical); } // Shrink the rectangle by the given insets. void Inset(const InsetsClass& insets); // Shrink the rectangle by the specified amount on each side. void Inset(Type left, Type top, Type right, Type bottom); // Move the rectangle by a horizontal and vertical distance. void Offset(Type horizontal, Type vertical); void Offset(const VectorClass& distance) { Offset(distance.x(), distance.y()); } void operator+=(const VectorClass& offset); void operator-=(const VectorClass& offset); InsetsClass InsetsFrom(const Class& inner) const { return InsetsClass(inner.y() - y(), inner.x() - x(), bottom() - inner.bottom(), right() - inner.right()); } // Returns true if the area of the rectangle is zero. bool IsEmpty() const { return size_.IsEmpty(); } // A rect is less than another rect if its origin is less than // the other rect's origin. If the origins are equal, then the // shortest rect is less than the other. If the origin and the // height are equal, then the narrowest rect is less than. // This comparison is required to use Rects in sets, or sorted // vectors. bool operator<(const Class& other) const; // Returns true if the point identified by point_x and point_y falls inside // this rectangle. The point (x, y) is inside the rectangle, but the // point (x + width, y + height) is not. bool Contains(Type point_x, Type point_y) const; // Returns true if the specified point is contained by this rectangle. bool Contains(const PointClass& point) const { return Contains(point.x(), point.y()); } // Returns true if this rectangle contains the specified rectangle. bool Contains(const Class& rect) const; // Returns true if this rectangle intersects the specified rectangle. // An empty rectangle doesn't intersect any rectangle. bool Intersects(const Class& rect) const; // Computes the intersection of this rectangle with the given rectangle. void Intersect(const Class& rect); // Computes the union of this rectangle with the given rectangle. The union // is the smallest rectangle containing both rectangles. void Union(const Class& rect); // Computes the rectangle resulting from subtracting |rect| from |*this|, // i.e. the bounding rect of |Region(*this) - Region(rect)|. void Subtract(const Class& rect); // Fits as much of the receiving rectangle into the supplied rectangle as // possible, becoming the result. For example, if the receiver had // a x-location of 2 and a width of 4, and the supplied rectangle had // an x-location of 0 with a width of 5, the returned rectangle would have // an x-location of 1 with a width of 4. void AdjustToFit(const Class& rect); // Returns the center of this rectangle. PointClass CenterPoint() const; // Becomes a rectangle that has the same center point but with a size capped // at given |size|. void ClampToCenteredSize(const SizeClass& size); // Splits |this| in two halves, |left_half| and |right_half|. void SplitVertically(Class* left_half, Class* right_half) const; // Returns true if this rectangle shares an entire edge (i.e., same width or // same height) with the given rectangle, and the rectangles do not overlap. bool SharesEdgeWith(const Class& rect) const; // Returns the manhattan distance from the rect to the point. If the point is // inside the rect, returns 0. Type ManhattanDistanceToPoint(const PointClass& point) const; // Returns the manhattan distance between the contents of this rect and the // contents of the given rect. That is, if the intersection of the two rects // is non-empty then the function returns 0. If the rects share a side, it // returns the smallest non-zero value appropriate for Type. Type ManhattanInternalDistance(const Class& rect) const; protected: RectBase(const PointClass& origin, const SizeClass& size) : origin_(origin), size_(size) {} explicit RectBase(const SizeClass& size) : size_(size) {} explicit RectBase(const PointClass& origin) : origin_(origin) {} // Destructor is intentionally made non virtual and protected. // Do not make this public. ~RectBase() {} private: PointClass origin_; SizeClass size_; }; } // namespace gfx #endif // UI_GFX_GEOMETRY_RECT_BASE_H_