// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_IMAGE_IMAGE_UTIL_H_ #define UI_GFX_IMAGE_IMAGE_UTIL_H_ #include <vector> #include "base/basictypes.h" #include "ui/gfx/gfx_export.h" namespace gfx { class Image; class ImageSkia; } namespace gfx { // Creates an image from the given JPEG-encoded input. If there was an error // creating the image, returns an IsEmpty() Image. GFX_EXPORT Image ImageFrom1xJPEGEncodedData(const unsigned char* input, size_t input_size); // Fills the |dst| vector with JPEG-encoded bytes of the 1x representation of // the given image. // Returns true if the image has a 1x representation and the 1x representation // was encoded successfully. // |quality| determines the compression level, 0 == lowest, 100 == highest. // Returns true if the Image was encoded successfully. GFX_EXPORT bool JPEG1xEncodedDataFromImage(const Image& image, int quality, std::vector<unsigned char>* dst); // Returns the visible (non-transparent) width of the 1x rep of the given // image. If the image has no transparency, the leading value will be 0 and // the trailing will be the image width. Return values are in the 1x width // pixel units. Margins are given in 0-based column format. So if the image // has only transparent pixels in columns 0, 1, 2, 3, then the leading value // will be 4. Similarly, if there are all transparent pixels in column // width-2, width-1, then the trailing margin value will be width-3. // Returns true if the value is computed from opacity, false if it is a // default value because of null image, missing Rep, etc. // This method is only suitable for fairly small images (i.e. 16x16). // The margins for a completely transparent image will be w/2-1, w/2, but this // will be an expensive operation: it isn't expected that it will be frequently // calculated. GFX_EXPORT bool VisibleMargins(const ImageSkia& image, int* leading, int* trailing); } // namespace gfx #endif // UI_GFX_IMAGE_IMAGE_UTIL_H_