// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_SEQUENTIAL_ID_GENERATOR_H_ #define UI_GFX_SEQUENTIAL_ID_GENERATOR_H_ #include <map> #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "ui/gfx/gfx_export.h" namespace ui { // This is used to generate a series of sequential ID numbers in a way that a // new ID is always the lowest possible ID in the sequence. class GFX_EXPORT SequentialIDGenerator { public: // Creates a new generator with the specified lower bound for the IDs. explicit SequentialIDGenerator(uint32 min_id); ~SequentialIDGenerator(); // Generates a unique ID to represent |number|. The generated ID is the // smallest available ID greater than or equal to the |min_id| specified // during creation of the generator. uint32 GetGeneratedID(uint32 number); // Checks to see if the generator currently has a unique ID generated for // |number|. bool HasGeneratedIDFor(uint32 number) const; // Removes the generated ID |id| from the internal mapping. Since the ID is // no longer mapped to any number, subsequent calls to |GetGeneratedID()| can // use this ID. void ReleaseGeneratedID(uint32 id); // Removes the ID previously generated for |number| by calling // |GetGeneratedID()|. void ReleaseNumber(uint32 number); private: typedef base::hash_map<uint32, uint32> IDMap; uint32 GetNextAvailableID(); void UpdateNextAvailableIDAfterRelease(uint32 id); IDMap number_to_id_; IDMap id_to_number_; uint32 min_id_; uint32 min_available_id_; DISALLOW_COPY_AND_ASSIGN(SequentialIDGenerator); }; } // namespace ui #endif // UI_GFX_SEQUENTIAL_ID_GENERATOR_H_