root/ui/gfx/ozone/surface_factory_ozone.h

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INCLUDED FROM


// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_
#define UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_

#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/native_library.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/rect.h"

class SkBitmap;
class SkCanvas;

namespace gfx {
class VSyncProvider;
class OverlayCandidatesOzone;
class SurfaceOzone;
typedef intptr_t NativeBufferOzone;

// The Ozone interface allows external implementations to hook into Chromium to
// provide a system specific implementation. The Ozone interface supports two
// drawing modes: 1) accelerated drawing through EGL and 2) software drawing
// through Skia.
//
// The following functionality is specific to the drawing mode and may not have
// any meaningful implementation in the other mode. An implementation must
// provide functionality for at least one mode.
//
// 1) Accelerated Drawing (EGL path):
//
// The following functions are specific to EGL:
//  - GetNativeDisplay
//  - LoadEGLGLES2Bindings
//  - GetEGLSurfaceProperties (optional if the properties match the default
//  Chromium ones).
//
// 2) Software Drawing (Skia):
//
// The following function is specific to the software path:
//  - GetCanvasForWidget
//
// The accelerated path can optionally provide support for the software drawing
// path.
//
// The remaining functions are not covered since they are needed in both drawing
// modes (See comments bellow for descriptions).
class GFX_EXPORT SurfaceFactoryOzone {
 public:
  // Describes the state of the hardware after initialization.
  enum HardwareState {
    UNINITIALIZED,
    INITIALIZED,
    FAILED,
  };

  // Describes overlay buffer format.
  // TODO: this is a placeholder for now and will be populated with more
  // formats once we know what sorts of content, video, etc. we can support.
  enum BufferFormat {
    UNKNOWN,
    RGBA_8888,
    RGB_888,
  };

  typedef void*(*GLGetProcAddressProc)(const char* name);
  typedef base::Callback<void(base::NativeLibrary)> AddGLLibraryCallback;
  typedef base::Callback<void(GLGetProcAddressProc)>
      SetGLGetProcAddressProcCallback;

  SurfaceFactoryOzone();
  virtual ~SurfaceFactoryOzone();

  // Returns the instance
  static SurfaceFactoryOzone* GetInstance();

  // Sets the implementation delegate. Ownership is retained by the caller.
  static void SetInstance(SurfaceFactoryOzone* impl);

  // Configures the display hardware. Must be called from within the GPU
  // process before the sandbox has been activated.
  virtual HardwareState InitializeHardware() = 0;

  // Cleans up display hardware state. Call this from within the GPU process.
  // This method must be safe to run inside of the sandbox.
  virtual void ShutdownHardware() = 0;

  // Returns native platform display handle. This is used to obtain the EGL
  // display connection for the native display.
  virtual intptr_t GetNativeDisplay();

  // Obtains an AcceleratedWidget backed by a native Linux framebuffer.
  // The  returned AcceleratedWidget is an opaque token that must realized
  // before it can be used to create a GL surface.
  virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0;

  // Create a surface for the specified gfx::AcceleratedWidget.
  //
  // Note: When used from content, this is called in the GPU process. The
  // platform must support creation of SurfaceOzone from the GPU process
  // using only the handle contained in gfx::AcceleratedWidget.
  virtual scoped_ptr<SurfaceOzone> CreateSurfaceForWidget(
      gfx::AcceleratedWidget widget);

  // Sets up GL bindings for the native surface. Takes two callback parameters
  // that allow Ozone to register the GL bindings.
  virtual bool LoadEGLGLES2Bindings(
      AddGLLibraryCallback add_gl_library,
      SetGLGetProcAddressProcCallback set_gl_get_proc_address) = 0;

  // Returns an array of EGL properties, which can be used in any EGL function
  // used to select a display configuration. Note that all properties should be
  // immediately followed by the corresponding desired value and array should be
  // terminated with EGL_NONE. Ownership of the array is not transferred to
  // caller. desired_list contains list of desired EGL properties and values.
  virtual const int32* GetEGLSurfaceProperties(const int32* desired_list);

  // Get the hal struct to check for overlay support.
  virtual gfx::OverlayCandidatesOzone* GetOverlayCandidates(
      gfx::AcceleratedWidget w);

  // Sets the overlay plane to switch to at the next page flip.
  // |plane_z_order| specifies the stacking order of the plane relative to the
  // main framebuffer located at index 0.
  // |plane_transform| specifies how the buffer is to be transformed during.
  // composition.
  // |buffer| to be presented by the overlay.
  // |display_bounds| specify where it is supposed to be on the screen.
  // |crop_rect| specifies the region within the buffer to be placed inside
  // |display_bounds|.
  virtual void ScheduleOverlayPlane(gfx::AcceleratedWidget w,
                                    int plane_z_order,
                                    gfx::OverlayTransform plane_transform,
                                    gfx::NativeBufferOzone buffer,
                                    const gfx::Rect& display_bounds,
                                    gfx::RectF crop_rect);

  // Cleate a single native buffer to be used for overlay planes.
  virtual gfx::NativeBufferOzone CreateNativeBuffer(gfx::Size size,
                                                    BufferFormat format);

 private:
  static SurfaceFactoryOzone* impl_; // not owned
};

}  // namespace gfx

#endif  // UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_

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