// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_CODEC_PNG_CODEC_H_ #define UI_GFX_CODEC_PNG_CODEC_H_ #include <string> #include <vector> #include "base/basictypes.h" #include "ui/gfx/gfx_export.h" class SkBitmap; namespace gfx { class Size; // Interface for encoding and decoding PNG data. This is a wrapper around // libpng, which has an inconvenient interface for callers. This is currently // designed for use in tests only (where we control the files), so the handling // isn't as robust as would be required for a browser (see Decode() for more). // WebKit has its own more complicated PNG decoder which handles, among other // things, partially downloaded data. class GFX_EXPORT PNGCodec { public: enum ColorFormat { // 3 bytes per pixel (packed), in RGB order regardless of endianness. // This is the native JPEG format. FORMAT_RGB, // 4 bytes per pixel, in RGBA order in memory regardless of endianness. FORMAT_RGBA, // 4 bytes per pixel, in BGRA order in memory regardless of endianness. // This is the default Windows DIB order. FORMAT_BGRA, // SkBitmap format. For Encode() kARGB_8888_Config (4 bytes per pixel) and // kA8_Config (1 byte per pixel) formats are supported. kA8_Config gets // encoded into a grayscale PNG treating alpha as the color intensity. // For Decode() kARGB_8888_Config is always used. FORMAT_SkBitmap }; // Represents a comment in the tEXt ancillary chunk of the png. struct GFX_EXPORT Comment { Comment(const std::string& k, const std::string& t); ~Comment(); std::string key; std::string text; }; // Encodes the given raw 'input' data, with each pixel being represented as // given in 'format'. The encoded PNG data will be written into the supplied // vector and true will be returned on success. On failure (false), the // contents of the output buffer are undefined. // // When writing alpha values, the input colors are assumed to be post // multiplied. // // size: dimensions of the image // row_byte_width: the width in bytes of each row. This may be greater than // w * bytes_per_pixel if there is extra padding at the end of each row // (often, each row is padded to the next machine word). // discard_transparency: when true, and when the input data format includes // alpha values, these alpha values will be discarded and only RGB will be // written to the resulting file. Otherwise, alpha values in the input // will be preserved. // comments: comments to be written in the png's metadata. static bool Encode(const unsigned char* input, ColorFormat format, const Size& size, int row_byte_width, bool discard_transparency, const std::vector<Comment>& comments, std::vector<unsigned char>* output); // Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed // to be kARGB_8888_Config, 32 bits per pixel. The params // |discard_transparency| and |output| are passed directly to Encode; refer to // Encode for more information. During the call, an SkAutoLockPixels lock // is held on |input|. static bool EncodeBGRASkBitmap(const SkBitmap& input, bool discard_transparency, std::vector<unsigned char>* output); // Call PNGCodec::Encode on the supplied SkBitmap |input|. The difference // between this and the previous method is that this restricts compression to // zlib q1, which is just rle encoding. static bool FastEncodeBGRASkBitmap(const SkBitmap& input, bool discard_transparency, std::vector<unsigned char>* output); // Call PNGCodec::Encode on the supplied SkBitmap |input|, which is assumed // to be kA8_Config, 8 bits per pixel. The bitmap is encoded as a grayscale // PNG with alpha used for color intensity. The |output| param is passed // directly to Encode; refer to Encode for more information. During the call, // an SkAutoLockPixels lock is held on |input|. static bool EncodeA8SkBitmap(const SkBitmap& input, std::vector<unsigned char>* output); // Decodes the PNG data contained in input of length input_size. The // decoded data will be placed in *output with the dimensions in *w and *h // on success (returns true). This data will be written in the 'format' // format. On failure, the values of these output variables are undefined. // // This function may not support all PNG types, and it hasn't been tested // with a large number of images, so assume a new format may not work. It's // really designed to be able to read in something written by Encode() above. static bool Decode(const unsigned char* input, size_t input_size, ColorFormat format, std::vector<unsigned char>* output, int* w, int* h); // Decodes the PNG data directly into the passed in SkBitmap. This is // significantly faster than the vector<unsigned char> version of Decode() // above when dealing with PNG files that are >500K, which a lot of theme // images are. (There are a lot of themes that have a NTP image of about ~1 // megabyte, and those require a 7-10 megabyte side buffer.) // // Returns true if data is non-null and can be decoded as a png, false // otherwise. static bool Decode(const unsigned char* input, size_t input_size, SkBitmap* bitmap); private: DISALLOW_COPY_AND_ASSIGN(PNGCodec); }; } // namespace gfx #endif // UI_GFX_CODEC_PNG_CODEC_H_