#ifndef UI_GFX_GDI_UTIL_H_
#define UI_GFX_GDI_UTIL_H_
#include <vector>
#include <windows.h>
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/path.h"
namespace gfx {
GFX_EXPORT void CreateBitmapHeader(int width, int height,
BITMAPINFOHEADER* hdr);
void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
BITMAPINFOHEADER* hdr);
GFX_EXPORT void CreateBitmapV4Header(int width, int height,
BITMAPV4HEADER* hdr);
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
GFX_EXPORT void SubtractRectanglesFromRegion(
HRGN hrgn,
const std::vector<gfx::Rect>& cutouts);
GFX_EXPORT HRGN ConvertPathToHRGN(const gfx::Path& path);
GFX_EXPORT double CalculatePageScale(HDC dc, int page_width, int page_height);
GFX_EXPORT bool ScaleDC(HDC dc, double scale_factor);
GFX_EXPORT void StretchDIBits(HDC hdc,
int dest_x, int dest_y, int dest_w, int dest_h,
int src_x, int src_y, int src_w, int src_h,
void* pixels, const BITMAPINFO* bitmap_info);
}
#endif