#ifndef UI_WM_CORE_SHADOW_CONTROLLER_H_
#define UI_WM_CORE_SHADOW_CONTROLLER_H_
#include <map>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "ui/wm/core/wm_core_export.h"
#include "ui/wm/public/activation_change_observer.h"
namespace aura {
class Window;
namespace client {
class ActivationClient;
}
}
namespace gfx {
class Rect;
}
namespace wm {
class Shadow;
class WM_CORE_EXPORT ShadowController :
    public aura::client::ActivationChangeObserver {
 public:
  class WM_CORE_EXPORT TestApi {
   public:
    explicit TestApi(ShadowController* controller) : controller_(controller) {}
    ~TestApi() {}
    Shadow* GetShadowForWindow(aura::Window* window);
   private:
    ShadowController* controller_;  
    DISALLOW_COPY_AND_ASSIGN(TestApi);
  };
  explicit ShadowController(aura::client::ActivationClient* activation_client);
  virtual ~ShadowController();
  
  virtual void OnWindowActivated(aura::Window* gained_active,
                                 aura::Window* lost_active) OVERRIDE;
 private:
  class Impl;
  aura::client::ActivationClient* activation_client_;
  scoped_refptr<Impl> impl_;
  DISALLOW_COPY_AND_ASSIGN(ShadowController);
};
}  
#endif