// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_SHADOW_H_ #define UI_WM_CORE_SHADOW_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/gfx/rect.h" #include "ui/wm/core/wm_core_export.h" namespace ui { class Layer; } // namespace ui namespace wm { class ImageGrid; // Simple class that draws a drop shadow around content at given bounds. class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver { public: enum Style { // Active windows have more opaque shadows, shifted down to make the window // appear "higher". STYLE_ACTIVE, // Inactive windows have less opaque shadows. STYLE_INACTIVE, // Small windows like tooltips and context menus have lighter, smaller // shadows. STYLE_SMALL, }; Shadow(); virtual ~Shadow(); void Init(Style style); // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to // the same layer as the content and stacked below it. SetContentBounds() // should be used to adjust the shadow's size and position (rather than // applying transformations to this layer). ui::Layer* layer() const; const gfx::Rect& content_bounds() const { return content_bounds_; } Style style() const { return style_; } // Moves and resizes |image_grid_| to frame |content_bounds|. void SetContentBounds(const gfx::Rect& content_bounds); // Sets the shadow's style, animating opacity as necessary. void SetStyle(Style style); // ui::ImplicitAnimationObserver overrides: virtual void OnImplicitAnimationsCompleted() OVERRIDE; private: // Updates the |image_grid_| images to the current |style_|. void UpdateImagesForStyle(); // Updates the |image_grid_| bounds based on its image sizes and the // current |content_bounds_|. void UpdateImageGridBounds(); // The current style, set when the transition animation starts. Style style_; scoped_ptr<ImageGrid> image_grid_; // Bounds of the content that the shadow encloses. gfx::Rect content_bounds_; // The interior inset of the shadow images. The content bounds of the image // grid should be set to |content_bounds_| inset by this amount. int interior_inset_; DISALLOW_COPY_AND_ASSIGN(Shadow); }; } // namespace wm #endif // UI_WM_CORE_SHADOW_H_