// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_ #define UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_ #include "base/basictypes.h" #include "ui/aura/aura_export.h" namespace aura { class Window; namespace client { // TransientWindowClient is used to add or remove transient windows. Transient // children get the following behavior: // . The transient parent destroys any transient children when it is // destroyed. This means a transient child is destroyed if either its parent // or transient parent is destroyed. // . If a transient child and its transient parent share the same parent, then // transient children are always ordered above the transient parent. // Transient windows are typically used for popups and menus. // TODO(sky): nuke this class and replace with calls to TransientWindowManager. // This is temporary until we start moving to ui/wm. class AURA_EXPORT TransientWindowClient { public: virtual void AddTransientChild(Window* parent, Window* child) = 0; virtual void RemoveTransientChild(Window* parent, Window* child) = 0; virtual Window* GetTransientParent(Window* window) = 0; virtual const Window* GetTransientParent(const Window* window) = 0; protected: virtual ~TransientWindowClient() {} }; // Sets/gets the TransientWindowClient. This does *not* take ownership of // |client|. It is assumed the caller will invoke SetTransientWindowClient(NULL) // before deleting |client|. AURA_EXPORT void SetTransientWindowClient(TransientWindowClient* client); AURA_EXPORT TransientWindowClient* GetTransientWindowClient(); } // namespace client } // namespace aura #endif // UI_WM_PUBLIC_TRANSIENT_WINDOW_CLIENT_H_