// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_PUBLIC_ACTIVATION_CLIENT_H_ #define UI_WM_PUBLIC_ACTIVATION_CLIENT_H_ #include "ui/aura/aura_export.h" namespace ui { class Event; } namespace aura { class Window; namespace client { class ActivationChangeObserver; // An interface implemented by an object that manages window activation. class AURA_EXPORT ActivationClient { public: // Adds/Removes ActivationChangeObservers. virtual void AddObserver(ActivationChangeObserver* observer) = 0; virtual void RemoveObserver(ActivationChangeObserver* observer) = 0; // Activates |window|. If |window| is NULL, nothing happens. virtual void ActivateWindow(Window* window) = 0; // Deactivates |window|. What (if anything) is activated next is up to the // client. If |window| is NULL, nothing happens. virtual void DeactivateWindow(Window* window) = 0; // Retrieves the active window, or NULL if there is none. virtual Window* GetActiveWindow() = 0; // Retrieves the activatable window for |window|, or NULL if there is none. // Note that this is often but not always the toplevel window (see // GetToplevelWindow() below), as the toplevel window may not be activatable // (for example it may be blocked by a modal transient, or some other // condition). virtual Window* GetActivatableWindow(Window* window) = 0; // Retrieves the toplevel window for |window|, or NULL if there is none. virtual Window* GetToplevelWindow(Window* window) = 0; // Invoked prior to |window| getting focus as a result of the |event|. |event| // may be NULL. Returning false blocks |window| from getting focus. virtual bool OnWillFocusWindow(Window* window, const ui::Event* event) = 0; // Returns true if |window| can be activated, false otherwise. If |window| has // a modal child it can not be activated. virtual bool CanActivateWindow(Window* window) const = 0; protected: virtual ~ActivationClient() {} }; // Sets/Gets the activation client on the root Window. AURA_EXPORT void SetActivationClient(Window* root_window, ActivationClient* client); AURA_EXPORT ActivationClient* GetActivationClient(Window* root_window); // Some types of transient window are only visible when active. // The transient parents of these windows may have visual appearance properties // that differ from transient parents that can be deactivated. // The presence of this property implies these traits. // TODO(beng): currently the UI framework (views) implements the actual // close-on-deactivate component of this feature but it should be // possible to implement in the aura client. AURA_EXPORT void SetHideOnDeactivate(Window* window, bool hide_on_deactivate); AURA_EXPORT bool GetHideOnDeactivate(Window* window); } // namespace clients } // namespace aura #endif // UI_WM_PUBLIC_ACTIVATION_CLIENT_H_