// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_ #define MOJO_SYSTEM_WAITER_TEST_UTILS_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/threading/simple_thread.h" #include "mojo/public/c/system/core.h" #include "mojo/system/dispatcher.h" #include "mojo/system/waiter.h" namespace mojo { namespace system { namespace test { // This is a very simple thread that has a |Waiter|, on which it waits // indefinitely (and records the result). It will create and initialize the // |Waiter| on creation, but the caller must start the thread with |Start()|. It // will join the thread on destruction. // // One usually uses it like: // // MojoResult result; // { // WaiterList waiter_list; // test::SimpleWaiterThread thread(&result); // waiter_list.AddWaiter(thread.waiter(), ...); // thread.Start(); // ... some stuff to wake the waiter ... // waiter_list.RemoveWaiter(thread.waiter()); // } // Join |thread|. // EXPECT_EQ(..., result); // // There's a bit of unrealism in its use: In this sort of usage, calls such as // |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main // (test) thread, not the waiter thread (as would actually happen in real code). // (We accept this unrealism for simplicity, since |WaiterList| is // thread-unsafe so making it more realistic would require adding nontrivial // synchronization machinery.) class SimpleWaiterThread : public base::SimpleThread { public: // For the duration of the lifetime of this object, |*result| belongs to it // (in the sense that it will write to it whenever it wants). explicit SimpleWaiterThread(MojoResult* result); virtual ~SimpleWaiterThread(); // Joins the thread. Waiter* waiter() { return &waiter_; } private: virtual void Run() OVERRIDE; MojoResult* const result_; Waiter waiter_; DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); }; // This is a more complex and realistic thread that has a |Waiter|, on which it // waits for the given deadline (with the given flags). Unlike // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. class WaiterThread : public base::SimpleThread { public: // Note: |*did_wait_out| and |*result| belong to this object while it's alive. WaiterThread(scoped_refptr<Dispatcher> dispatcher, MojoWaitFlags wait_flags, MojoDeadline deadline, MojoResult success_result, bool* did_wait_out, MojoResult* result_out); virtual ~WaiterThread(); private: virtual void Run() OVERRIDE; const scoped_refptr<Dispatcher> dispatcher_; const MojoWaitFlags wait_flags_; const MojoDeadline deadline_; const MojoResult success_result_; bool* const did_wait_out_; MojoResult* const result_out_; Waiter waiter_; DISALLOW_COPY_AND_ASSIGN(WaiterThread); }; } // namespace test } // namespace system } // namespace mojo #endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_