// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_ #define MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_ #include "mojo/public/cpp/bindings/lib/scratch_buffer.h" #include "mojo/public/cpp/system/macros.h" namespace mojo { // In order to allocate a Mojom-defined structure or mojo::Array<T> (including // mojo::String), an AllocationScope must first be allocated. Typically, // AllocationScope is placed on the stack before calls to build structs and // arrays. Such structs and arrays are valid so long as the corresponding // AllocationScope remains alive. // // AllocationScope instantiates a Buffer and sets it in thread local storage. // This Buffer instance can be retrieved using Buffer::current(). // // EXAMPLE: // // mojo::AllocationScope scope; // mojo::String s = "hello world"; // some_interface->SomeMethod(s); // class AllocationScope { public: AllocationScope() {} ~AllocationScope() {} Buffer* buffer() { return &buffer_; } private: internal::ScratchBuffer buffer_; MOJO_DISALLOW_COPY_AND_ASSIGN(AllocationScope); }; } // namespace mojo #endif // MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_