#ifndef MOJO_GLES2_GLES2_CONTEXT_H_
#define MOJO_GLES2_GLES2_CONTEXT_H_
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "mojo/gles2/command_buffer_client_impl.h"
#include "mojo/public/c/gles2/gles2.h"
#include "mojo/public/cpp/bindings/remote_ptr.h"
struct MojoGLES2ContextPrivate {};
namespace gpu {
class TransferBuffer;
namespace gles2 {
class GLES2CmdHelper;
class GLES2Implementation;
}
}
namespace mojo {
namespace gles2 {
class GLES2Context : public CommandBufferDelegate,
public MojoGLES2ContextPrivate {
public:
explicit GLES2Context(MojoAsyncWaiter* async_waiter,
ScopedCommandBufferHandle command_buffer_handle,
MojoGLES2ContextLost lost_callback,
MojoGLES2DrawAnimationFrame animation_callback,
void* closure);
virtual ~GLES2Context();
bool Initialize();
gpu::gles2::GLES2Interface* interface() const {
return implementation_.get();
}
gpu::ContextSupport* context_support() const { return implementation_.get(); }
void RequestAnimationFrames();
void CancelAnimationFrames();
private:
virtual void ContextLost() OVERRIDE;
virtual void DrawAnimationFrame() OVERRIDE;
CommandBufferClientImpl command_buffer_;
scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_helper_;
scoped_ptr<gpu::TransferBuffer> transfer_buffer_;
scoped_ptr<gpu::gles2::GLES2Implementation> implementation_;
MojoGLES2ContextLost lost_callback_;
MojoGLES2DrawAnimationFrame animation_callback_;
void* closure_;
MOJO_DISALLOW_COPY_AND_ASSIGN(GLES2Context);
};
}
}
#endif