#include "cc/output/context_provider.h"
#include "mojo/public/c/gles2/gles2.h"
#include "mojo/public/cpp/system/core.h"
namespace mojo {
namespace examples {
class MojoContextProvider : public cc::ContextProvider {
public:
explicit MojoContextProvider(ScopedMessagePipeHandle gl_pipe);
virtual bool BindToCurrentThread() OVERRIDE;
virtual gpu::gles2::GLES2Interface* ContextGL() OVERRIDE;
virtual gpu::ContextSupport* ContextSupport() OVERRIDE;
virtual class GrContext* GrContext() OVERRIDE;
virtual Capabilities ContextCapabilities() OVERRIDE;
virtual bool IsContextLost() OVERRIDE;
virtual void VerifyContexts() OVERRIDE {}
virtual bool DestroyedOnMainThread() OVERRIDE;
virtual void SetLostContextCallback(
const LostContextCallback& lost_context_callback) OVERRIDE {}
virtual void SetMemoryPolicyChangedCallback(
const MemoryPolicyChangedCallback& memory_policy_changed_callback)
OVERRIDE {}
protected:
friend class base::RefCountedThreadSafe<MojoContextProvider>;
virtual ~MojoContextProvider();
private:
static void ContextLostThunk(void* closure) {
static_cast<MojoContextProvider*>(closure)->ContextLost();
}
void ContextLost();
cc::ContextProvider::Capabilities capabilities_;
ScopedMessagePipeHandle gl_pipe_;
MojoGLES2Context context_;
};
}
}