This source file includes following definitions.
- capabilities_
 
- GetCapabilities
 
- CreateGpuMemoryBuffer
 
- DestroyGpuMemoryBuffer
 
- InsertSyncPoint
 
- SignalSyncPoint
 
- SignalQuery
 
- SetSurfaceVisible
 
- SendManagedMemoryStats
 
- Echo
 
- CreateStreamTexture
 
- RegisterGpuMemoryBuffer
 
#include "gpu/command_buffer/service/gpu_control_service.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_factory.h"
#include "gpu/command_buffer/service/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/query_manager.h"
namespace gpu {
GpuControlService::GpuControlService(
    GpuMemoryBufferManagerInterface* gpu_memory_buffer_manager,
    GpuMemoryBufferFactory* gpu_memory_buffer_factory,
    gles2::MailboxManager* mailbox_manager,
    gles2::QueryManager* query_manager,
    const gpu::Capabilities& decoder_capabilities)
    : gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
      gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
      mailbox_manager_(mailbox_manager),
      query_manager_(query_manager),
      capabilities_(decoder_capabilities) {
  capabilities_.map_image =
      gpu_memory_buffer_manager_ && gpu_memory_buffer_factory_;
}
GpuControlService::~GpuControlService() {
}
gpu::Capabilities GpuControlService::GetCapabilities() {
  return capabilities_;
}
gfx::GpuMemoryBuffer* GpuControlService::CreateGpuMemoryBuffer(
    size_t width,
    size_t height,
    unsigned internalformat,
    int32* id) {
  *id = -1;
  CHECK(gpu_memory_buffer_factory_) << "No GPU memory buffer factory provided";
  linked_ptr<gfx::GpuMemoryBuffer> buffer = make_linked_ptr(
      gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(width,
                                                        height,
                                                        internalformat));
  if (!buffer.get())
    return NULL;
  static int32 next_id = 1;
  *id = next_id++;
  if (!RegisterGpuMemoryBuffer(*id,
                               buffer->GetHandle(),
                               width,
                               height,
                               internalformat)) {
    *id = -1;
    return NULL;
  }
  gpu_memory_buffers_[*id] = buffer;
  return buffer.get();
}
void GpuControlService::DestroyGpuMemoryBuffer(int32 id) {
  GpuMemoryBufferMap::iterator it = gpu_memory_buffers_.find(id);
  if (it != gpu_memory_buffers_.end())
    gpu_memory_buffers_.erase(it);
  gpu_memory_buffer_manager_->DestroyGpuMemoryBuffer(id);
}
uint32 GpuControlService::InsertSyncPoint() {
  NOTREACHED();
  return 0u;
}
void GpuControlService::SignalSyncPoint(uint32 sync_point,
                                        const base::Closure& callback) {
  NOTREACHED();
}
void GpuControlService::SignalQuery(uint32 query_id,
                                    const base::Closure& callback) {
  DCHECK(query_manager_);
  gles2::QueryManager::Query* query = query_manager_->GetQuery(query_id);
  if (!query)
    callback.Run();
  else
    query->AddCallback(callback);
}
void GpuControlService::SetSurfaceVisible(bool visible) {
  NOTREACHED();
}
void GpuControlService::SendManagedMemoryStats(
    const ManagedMemoryStats& stats) {
  NOTREACHED();
}
void GpuControlService::Echo(const base::Closure& callback) {
  NOTREACHED();
}
uint32 GpuControlService::CreateStreamTexture(uint32 texture_id) {
  NOTREACHED();
  return 0;
}
bool GpuControlService::RegisterGpuMemoryBuffer(
    int32 id,
    gfx::GpuMemoryBufferHandle buffer,
    size_t width,
    size_t height,
    unsigned internalformat) {
  return gpu_memory_buffer_manager_->RegisterGpuMemoryBuffer(id,
                                                             buffer,
                                                             width,
                                                             height,
                                                             internalformat);
}
}