This source file includes following definitions.
- SetCapabilityState
- GetEnabled
#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_
ClientContextState::EnableFlags::EnableFlags()
: blend(false),
cull_face(false),
depth_test(false),
dither(true),
polygon_offset_fill(false),
sample_alpha_to_coverage(false),
sample_coverage(false),
scissor_test(false),
stencil_test(false) {}
bool ClientContextState::SetCapabilityState(GLenum cap,
bool enabled,
bool* changed) {
*changed = false;
switch (cap) {
case GL_BLEND:
if (enable_flags.blend != enabled) {
*changed = true;
enable_flags.blend = enabled;
}
return true;
case GL_CULL_FACE:
if (enable_flags.cull_face != enabled) {
*changed = true;
enable_flags.cull_face = enabled;
}
return true;
case GL_DEPTH_TEST:
if (enable_flags.depth_test != enabled) {
*changed = true;
enable_flags.depth_test = enabled;
}
return true;
case GL_DITHER:
if (enable_flags.dither != enabled) {
*changed = true;
enable_flags.dither = enabled;
}
return true;
case GL_POLYGON_OFFSET_FILL:
if (enable_flags.polygon_offset_fill != enabled) {
*changed = true;
enable_flags.polygon_offset_fill = enabled;
}
return true;
case GL_SAMPLE_ALPHA_TO_COVERAGE:
if (enable_flags.sample_alpha_to_coverage != enabled) {
*changed = true;
enable_flags.sample_alpha_to_coverage = enabled;
}
return true;
case GL_SAMPLE_COVERAGE:
if (enable_flags.sample_coverage != enabled) {
*changed = true;
enable_flags.sample_coverage = enabled;
}
return true;
case GL_SCISSOR_TEST:
if (enable_flags.scissor_test != enabled) {
*changed = true;
enable_flags.scissor_test = enabled;
}
return true;
case GL_STENCIL_TEST:
if (enable_flags.stencil_test != enabled) {
*changed = true;
enable_flags.stencil_test = enabled;
}
return true;
default:
return false;
}
}
bool ClientContextState::GetEnabled(GLenum cap, bool* enabled) const {
switch (cap) {
case GL_BLEND:
*enabled = enable_flags.blend;
return true;
case GL_CULL_FACE:
*enabled = enable_flags.cull_face;
return true;
case GL_DEPTH_TEST:
*enabled = enable_flags.depth_test;
return true;
case GL_DITHER:
*enabled = enable_flags.dither;
return true;
case GL_POLYGON_OFFSET_FILL:
*enabled = enable_flags.polygon_offset_fill;
return true;
case GL_SAMPLE_ALPHA_TO_COVERAGE:
*enabled = enable_flags.sample_alpha_to_coverage;
return true;
case GL_SAMPLE_COVERAGE:
*enabled = enable_flags.sample_coverage;
return true;
case GL_SCISSOR_TEST:
*enabled = enable_flags.scissor_test;
return true;
case GL_STENCIL_TEST:
*enabled = enable_flags.stencil_test;
return true;
default:
return false;
}
}
#endif