#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
virtual void ActiveTexture(GLenum texture) = 0;
virtual void AttachShader(GLuint program, GLuint shader) = 0;
virtual void BindAttribLocation(GLuint program,
GLuint index,
const char* name) = 0;
virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
virtual void BindTexture(GLenum target, GLuint texture) = 0;
virtual void BlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) = 0;
virtual void BlendEquation(GLenum mode) = 0;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
virtual void BlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) = 0;
virtual void BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) = 0;
virtual void BufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) = 0;
virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
virtual void Clear(GLbitfield mask) = 0;
virtual void ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) = 0;
virtual void ClearDepthf(GLclampf depth) = 0;
virtual void ClearStencil(GLint s) = 0;
virtual void ColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) = 0;
virtual void CompileShader(GLuint shader) = 0;
virtual void CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) = 0;
virtual void CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) = 0;
virtual void CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) = 0;
virtual void CopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) = 0;
virtual GLuint CreateProgram() = 0;
virtual GLuint CreateShader(GLenum type) = 0;
virtual void CullFace(GLenum mode) = 0;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
virtual void DeleteProgram(GLuint program) = 0;
virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
virtual void DeleteShader(GLuint shader) = 0;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
virtual void DepthFunc(GLenum func) = 0;
virtual void DepthMask(GLboolean flag) = 0;
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
virtual void DetachShader(GLuint program, GLuint shader) = 0;
virtual void Disable(GLenum cap) = 0;
virtual void DisableVertexAttribArray(GLuint index) = 0;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void DrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) = 0;
virtual void Enable(GLenum cap) = 0;
virtual void EnableVertexAttribArray(GLuint index) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
virtual void FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) = 0;
virtual void FramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) = 0;
virtual void FrontFace(GLenum mode) = 0;
virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
virtual void GenerateMipmap(GLenum target) = 0;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
virtual void GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) = 0;
virtual void GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) = 0;
virtual void GetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) = 0;
virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
virtual void GetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params) = 0;
virtual GLenum GetError() = 0;
virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
virtual void GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) = 0;
virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
virtual void GetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) = 0;
virtual void GetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params) = 0;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
virtual void GetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) = 0;
virtual void GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) = 0;
virtual void GetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) = 0;
virtual const GLubyte* GetString(GLenum name) = 0;
virtual void GetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params) = 0;
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
virtual void GetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer) = 0;
virtual void Hint(GLenum target, GLenum mode) = 0;
virtual GLboolean IsBuffer(GLuint buffer) = 0;
virtual GLboolean IsEnabled(GLenum cap) = 0;
virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
virtual GLboolean IsProgram(GLuint program) = 0;
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
virtual GLboolean IsShader(GLuint shader) = 0;
virtual GLboolean IsTexture(GLuint texture) = 0;
virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
virtual void PixelStorei(GLenum pname, GLint param) = 0;
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
virtual void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) = 0;
virtual void ReleaseShaderCompiler() = 0;
virtual void RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) = 0;
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void ShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) = 0;
virtual void ShaderSource(GLuint shader,
GLsizei count,
const GLchar* const* str,
const GLint* length) = 0;
virtual void ShallowFinishCHROMIUM() = 0;
virtual void ShallowFlushCHROMIUM() = 0;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask) = 0;
virtual void StencilMask(GLuint mask) = 0;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
virtual void StencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) = 0;
virtual void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) = 0;
virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
virtual void TexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params) = 0;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
virtual void TexParameteriv(GLenum target,
GLenum pname,
const GLint* params) = 0;
virtual void TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) = 0;
virtual void Uniform1f(GLint location, GLfloat x) = 0;
virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform1i(GLint location, GLint x) = 0;
virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) = 0;
virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) = 0;
virtual void UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) = 0;
virtual void UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) = 0;
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) = 0;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) = 0;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void BlitFramebufferCHROMIUM(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) = 0;
virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) = 0;
virtual void RenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) = 0;
virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) = 0;
virtual void TexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height) = 0;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
virtual GLboolean IsQueryEXT(GLuint id) = 0;
virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
virtual void EndQueryEXT(GLenum target) = 0;
virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PopGroupMarkerEXT() = 0;
virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
virtual void BindVertexArrayOES(GLuint array) = 0;
virtual void SwapBuffers() = 0;
virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) = 0;
virtual void GenSharedIdsCHROMIUM(GLuint namespace_id,
GLuint id_offset,
GLsizei n,
GLuint* ids) = 0;
virtual void DeleteSharedIdsCHROMIUM(GLuint namespace_id,
GLsizei n,
const GLuint* ids) = 0;
virtual void RegisterSharedIdsCHROMIUM(GLuint namespace_id,
GLsizei n,
const GLuint* ids) = 0;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access) = 0;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access) = 0;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
virtual void ResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor) = 0;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
virtual void RateLimitOffscreenContextCHROMIUM() = 0;
virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
GLuint count,
GLint* results,
GLsizeiptr size) = 0;
virtual void GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) = 0;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
GLint* params) = 0;
virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) = 0;
virtual void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) = 0;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,
GLuint ioSurfaceId,
GLuint plane) = 0;
virtual void CopyTextureCHROMIUM(GLenum target,
GLenum source_id,
GLenum dest_id,
GLint level,
GLint internalformat,
GLenum dest_type) = 0;
virtual void DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) = 0;
virtual void DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) = 0;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void BindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name) = 0;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void TraceBeginCHROMIUM(const char* name) = 0;
virtual void TraceEndCHROMIUM() = 0;
virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* data) = 0;
virtual void AsyncTexImage2DCHROMIUM(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) = 0;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
virtual void DiscardFramebufferEXT(GLenum target,
GLsizei count,
const GLenum* attachments) = 0;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
virtual GLuint InsertSyncPointCHROMIUM() = 0;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
virtual void DiscardBackbufferCHROMIUM() = 0;
#endif